You could try making many line segments with an iterator, or take one line and use stippling (kineme's gltools line variant does this).
I would probably try one textured sprite, with height or width set so that appears thin...maybe textured with the stripes patch(+crop), set to over mode. On Mon, Feb 21, 2011 at 8:53 PM, Rick Mann <rm...@latencyzero.com> wrote: > > On Feb 21, 2011, at 17:50:18, George Toledo wrote: > > > You can try using the line patch, or thin sprite? I might be > misunderstanding. > > The line patch only draws a single line segment. I need to take a list of > coordinate pairs and render them as a series of segments. > > -- > Rick > > -- George Toledo gtole...@gmail.com www.georgetoledo.com The information contained in this E-mail and any attachments may be confidential. If you have received this E-mail in error, please notify us immediately by telephone or return E-mail. You should not use or disclose the contents of this E-mail or any of the attachments for any purpose or to any persons.
_______________________________________________ Do not post admin requests to the list. They will be ignored. Quartzcomposer-dev mailing list (Quartzcomposer-dev@lists.apple.com) Help/Unsubscribe/Update your Subscription: http://lists.apple.com/mailman/options/quartzcomposer-dev/archive%40mail-archive.com This email sent to arch...@mail-archive.com