Hi Rick,

Maybe this tutorial could help.

http://www.hybridvisuals.nl/tutorials/quartz-composer-tutorial-7-awesome-line-drawer/

Using a queue and a custom patch he can 'animate' the line.

I don't know if this is exactly what you're after, and it does take some
custom patches to work.

Regards,
Charlie

On 22 February 2011 05:53, Rick Mann <rm...@latencyzero.com> wrote:

>
> On Feb 21, 2011, at 21:49:55, Achim Breidenbach wrote:
>
> > Hi Rick,
> >
> > with the Google API you can provide those coordinates for a line or a
> path. Google will draw it for you at the right place.
> >
> > http://code.google.com/apis/maps/documentation/staticmaps/#Paths
>
> The problem with that approach is that I end up loading the image many
> times, as I animate the line growing.
>
> > On problem with the approach drawing the lines by your own is, that you
> don't know the lat/long rectangle Google is using in its image. So you can't
> match your path long/lat coordinates with the Google map image easily.
>
> That's okay. I know how to do the map projection, and I think I can figure
> out how to scale it properly. But possibly not.
>
> An alternative would be to write a custom patch to render a web view, and
> draw the line in javascript using the Google Maps API. Bleh.
>
> Hopefully Apple will come out with a native map rendering kit for Cocoa
> that downloads map data and renders it locally. Although, in my case, I want
> a satellite view.
>
> --
> Rick
>
> >
> > best,
> >
> > Achim Breidenbach
> > Boinx Software
> >
> > On 22.02.2011, at 01:23, Rick Mann wrote:
> >
> >> Thanks to Steve Mokris, I now know how to get a Google Map image and
> render it.
> >>
> >> Now I need to render a line over that image. I have lat & lon that I can
> project onto the Google Map segment such that I have x- and y-coordinates
> scaled to the image. But how do I draw arbitrary stuff? With each frame, I
> need to draw a polyline.
> >>
> >> Any suggestions?
> >>
> >> Thanks!
> >>
> >> --
> >> Rick
> >>
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