Thanks, I'll check it out.

On Feb 22, 2011, at 08:00:52, Charlie Francis wrote:

> Hi Rick,
> 
> Maybe this tutorial could help.
> 
> http://www.hybridvisuals.nl/tutorials/quartz-composer-tutorial-7-awesome-line-drawer/
> 
> Using a queue and a custom patch he can 'animate' the line.
> 
> I don't know if this is exactly what you're after, and it does take some 
> custom patches to work.
> 
> Regards,
> Charlie
> 
> On 22 February 2011 05:53, Rick Mann <rm...@latencyzero.com> wrote:
> 
> On Feb 21, 2011, at 21:49:55, Achim Breidenbach wrote:
> 
> > Hi Rick,
> >
> > with the Google API you can provide those coordinates for a line or a path. 
> > Google will draw it for you at the right place.
> >
> > http://code.google.com/apis/maps/documentation/staticmaps/#Paths
> 
> The problem with that approach is that I end up loading the image many times, 
> as I animate the line growing.
> 
> > On problem with the approach drawing the lines by your own is, that you 
> > don't know the lat/long rectangle Google is using in its image. So you 
> > can't match your path long/lat coordinates with the Google map image easily.
> 
> That's okay. I know how to do the map projection, and I think I can figure 
> out how to scale it properly. But possibly not.
> 
> An alternative would be to write a custom patch to render a web view, and 
> draw the line in javascript using the Google Maps API. Bleh.
> 
> Hopefully Apple will come out with a native map rendering kit for Cocoa that 
> downloads map data and renders it locally. Although, in my case, I want a 
> satellite view.
> 
> --
> Rick
> 
> >
> > best,
> >
> > Achim Breidenbach
> > Boinx Software
> >
> > On 22.02.2011, at 01:23, Rick Mann wrote:
> >
> >> Thanks to Steve Mokris, I now know how to get a Google Map image and 
> >> render it.
> >>
> >> Now I need to render a line over that image. I have lat & lon that I can 
> >> project onto the Google Map segment such that I have x- and y-coordinates 
> >> scaled to the image. But how do I draw arbitrary stuff? With each frame, I 
> >> need to draw a polyline.
> >>
> >> Any suggestions?
> >>
> >> Thanks!
> >>
> >> --
> >> Rick
> >>
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