I wrote a “game” (in quotes because it’s a WIP and barely qualifies as a game
in its current state) using Typed Racket and big-bang. You can find it here:
https://github.com/lexi-lambda/racket-pipe-game-clone
<https://github.com/lexi-lambda/racket-pipe-game-clone>
I’ve been wanting to try my hand at writing a very simple game in Racket using
pure functional programming, and this was my first attempt at doing so. I think
it’s turned out rather nice thus far, but I’d love to get some advice or
feedback from more seasoned programmers.
My design philosophy for this project along with other information is included
in the project’s README.
I’ve also decided to post this on the r/Racket subreddit
<http://www.reddit.com/r/Racket/comments/2z7nlo/a_wip_purely_functional_game_implemented_using/>,
just for fun, though I get the sense it’s relatively dormant. Anyway, any
method of feedback would be much appreciated—whether it be via email, comment
on Reddit, or even inline comments on GitHub.
Thanks,
Alexis
P.S. Also, a big shoutout to all the people who contributed in some way,
however small, to all the awesome tools that went into making this little
project! I’m pitifully incompetent when it comes to graphics programming and
game development, but working with pict and big-bang in Typed Racket was
stunningly easy. Thanks for making that all possible.
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