This is indeed exemplary. One thing I'd like to request in the README file is a description of the "game's" idea. As for inefficiencies, consider using zippers to lower the syntactic overhead; it may also help with allocation. -- Matthias
On Mar 17, 2015, at 12:17 AM, Benjamin Greenman <[email protected]> wrote: > This was fun, and the code was easy to read. > Besides that I don't have much constructive criticism. Figure out why it's > lagging and finish the game! > > > On Mon, Mar 16, 2015 at 4:01 AM, Alexis King <[email protected]> wrote: > I wrote a “game” (in quotes because it’s a WIP and barely qualifies as a game > in its current state) using Typed Racket and big-bang. You can find it here: > > https://github.com/lexi-lambda/racket-pipe-game-clone > > I’ve been wanting to try my hand at writing a very simple game in Racket > using pure functional programming, and this was my first attempt at doing so. > I think it’s turned out rather nice thus far, but I’d love to get some advice > or feedback from more seasoned programmers. > > My design philosophy for this project along with other information is > included in the project’s README. > > I’ve also decided to post this on the r/Racket subreddit, just for fun, > though I get the sense it’s relatively dormant. Anyway, any method of > feedback would be much appreciated—whether it be via email, comment on > Reddit, or even inline comments on GitHub. > > Thanks, > Alexis > > P.S. Also, a big shoutout to all the people who contributed in some way, > however small, to all the awesome tools that went into making this little > project! I’m pitifully incompetent when it comes to graphics programming and > game development, but working with pict and big-bang in Typed Racket was > stunningly easy. Thanks for making that all possible. > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users > > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users ____________________ Racket Users list: http://lists.racket-lang.org/users

