http://en.wikipedia.org/wiki/Zipper_(data_structure)


On Mar 17, 2015, at 1:14 PM, Alexis King <[email protected]> wrote:

> That’s probably a good idea. I’m not quite sure what you’re referring to by 
> “zippers”, though—could you elaborate?
> 
>> On Mar 17, 2015, at 06:44, Matthias Felleisen <[email protected]> wrote:
>> 
>> 
>> This is indeed exemplary. One thing I'd like to request in the README file 
>> is a description of the "game's" idea. As for inefficiencies, consider using 
>> zippers to lower the syntactic overhead; it may also help with allocation. 
>> -- Matthias
>> 
>> 
>> 
>> 
>> 
>> On Mar 17, 2015, at 12:17 AM, Benjamin Greenman <[email protected]> wrote:
>> 
>>> This was fun, and the code was easy to read.
>>> Besides that I don't have much constructive criticism. Figure out why it's 
>>> lagging and finish the game!
>>> 
>>> 
>>> On Mon, Mar 16, 2015 at 4:01 AM, Alexis King <[email protected]> wrote:
>>> I wrote a “game” (in quotes because it’s a WIP and barely qualifies as a 
>>> game in its current state) using Typed Racket and big-bang. You can find it 
>>> here:
>>> 
>>> https://github.com/lexi-lambda/racket-pipe-game-clone
>>> 
>>> I’ve been wanting to try my hand at writing a very simple game in Racket 
>>> using pure functional programming, and this was my first attempt at doing 
>>> so. I think it’s turned out rather nice thus far, but I’d love to get some 
>>> advice or feedback from more seasoned programmers.
>>> 
>>> My design philosophy for this project along with other information is 
>>> included in the project’s README.
>>> 
>>> I’ve also decided to post this on the r/Racket subreddit, just for fun, 
>>> though I get the sense it’s relatively dormant. Anyway, any method of 
>>> feedback would be much appreciated—whether it be via email, comment on 
>>> Reddit, or even inline comments on GitHub.
>>> 
>>> Thanks,
>>> Alexis
>>> 
>>> P.S. Also, a big shoutout to all the people who contributed in some way, 
>>> however small, to all the awesome tools that went into making this little 
>>> project! I’m pitifully incompetent when it comes to graphics programming 
>>> and game development, but working with pict and big-bang in Typed Racket 
>>> was stunningly easy. Thanks for making that all possible.
>>> 
>>> ____________________
>>> Racket Users list:
>>> http://lists.racket-lang.org/users
>>> 
>>> 
>>> ____________________
>>> Racket Users list:
>>> http://lists.racket-lang.org/users
>> 
> 


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