This was fun, and the code was easy to read. Besides that I don't have much constructive criticism. Figure out why it's lagging and finish the game!
On Mon, Mar 16, 2015 at 4:01 AM, Alexis King <[email protected]> wrote: > I wrote a “game” (in quotes because it’s a WIP and barely qualifies as a > game in its current state) using Typed Racket and big-bang. You can find it > here: > > https://github.com/lexi-lambda/racket-pipe-game-clone > > I’ve been wanting to try my hand at writing a very simple game in Racket > using pure functional programming, and this was my first attempt at doing > so. I think it’s turned out rather nice thus far, but I’d love to get some > advice or feedback from more seasoned programmers. > > My design philosophy for this project along with other information is > included in the project’s README. > > I’ve also decided to post this on the r/Racket subreddit > <http://www.reddit.com/r/Racket/comments/2z7nlo/a_wip_purely_functional_game_implemented_using/>, > just for fun, though I get the sense it’s relatively dormant. Anyway, any > method of feedback would be much appreciated—whether it be via email, > comment on Reddit, or even inline comments on GitHub. > > Thanks, > Alexis > > P.S. Also, a big shoutout to all the people who contributed in some way, > however small, to all the awesome tools that went into making this little > project! I’m pitifully incompetent when it comes to graphics programming > and game development, but working with pict and big-bang in Typed Racket > was stunningly easy. Thanks for making that all possible. > > ____________________ > Racket Users list: > http://lists.racket-lang.org/users > >
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