Steevee28 wrote: > ... because as also @mrw pointed out, in order to fix the wrapping > problems, we need to only deal with timer value _differences_. And when > Lua behaves similar to C/C++, then, the difference between two unsigned > values would in turn be unsigned, thus comparing the result to be > smaller or greater than zero would be pointless and thus requiring an > additional conversion back to a signed value. I already noted this in > pseudocode in post #77, `if (signed_value(timer_value - > some_point_of_time) > 0) then {do something};`. > That was my original point, the timer values only being used to calculate a difference in order to detect a timeout situation. I made one wrong assumption though, as you do now, because lua_Number is not an `int` but a `double` (i.e. a floating point number). Meaning that when you increment this value after it was imported as the equivalent of a signed integer it can become a value greater than or equal to 2^31 which the next imported value can never become and therefore the test `t1 + something < t2` with the latter being imported as minus 22 days will always fail. I need to follow the code why this would cause this issue though and moreover why it consistently seems to affect the ui task.
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