Wow Fred, you bent 5/8" axles?  I've been using 1/2" axles and the only
time I've bent them is when the tank was supporting close to 300lbs (me
sitting on it).

Derek


On Sun, Apr 14, 2013 at 10:58 AM, Fred Thomson <[email protected]>wrote:

> You could use the same suspension but have different drive sprockets,
> idler, and road wheels by using 2060 attachment chain. This would
> pretty much solve the "throwing a track" problem. You could also
> design the track plates to have a more "authentic look" and you could
> bundle the whole thing up as an "option" for an extra cost. Call it
> the Combat Gaming Track Option, to go with the Paintball Combat Gun
> Option.
>  Actually, you could save yourself a ton of grief by simply making two
> distinct tanks. One for modelers and one for gamers (I hate that
> connotation, btw). Make your combat tank a little more spartan in add-
> on (read breakable) details that modelers slavishly apply to their
> creations. A paintball gun that has been dialed up to 240ft/sec or so,
> makes short work of plastic headlamps, open hatches, and at point
> blank range, has been known to remove an RC antenna block mount quite
> cleanly. Also give your customer<s> a stern lesson in Battery Care &
> Maintenance.
>
>  As Steve pointed out, we ask our toys to sometimes do the impossible.
> I had 3/4" Grade 8 bolts as road wheel axles and I bent them. Not just
> one but 4 out of 10. This was after bending 7/16, 1/2, 5/8 in the same
> application. I broke the bottom of my hull by hitting a pointy rock
> hidden in the grass, at full speed. 3/4", fiberglass reinforced,
> marine grade mahogany plywood and it didn't survive. Full speed was
> only 12kmph, pretty close to scale speed. Oh yeah, water-tight is a
> good thing. You know your customers are going to abuse them, I mean
> it's a tank. What fun is there in owning a tank if you cannot drive
> it, run over things, and shoot stuff with it? I think, for me, hell
> would be defined as having a 1/6th scale tank sitting on the shelf and
> being too afraid to drive or battle it cuz it's too pretty.
>
> Hey Steve, how many man-hours does it take to make a set of TTS
> tracks? It took me a horribly long time, but I made lots of
> mistakes. :-)
>
> Just my 2 cents. :-)
>
> Cheers,
> Fred
>
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