Steve,
I had that discussion with Joe and Frank. This "oversize" guide tooth will 
not be implemented with the "scale Panther", but we might look into it if 
we explore a variation of these tracks for this hull that will support 
"gamer's performances". HOWEVER, our "surprise tank" that we are working on 
right now, in the background of the Panther/Jagdpanther hull, does include 
oversize guide tooth, and it does not even look bad for people interested 
in scale. The tracks are "smooth" which will allow rubber pads or just 
using as is, so make donuts on grass and asphalt, without chewing on the 
hardware.

As soon as the track is addressed, we also need to address motors. It is 
obvious that the motors we have are under-powered, which is OK for the 
purpose of scale and simple RC. But if we want a "gamer's product", we need 
to upscale the entire engine, from gears, motors and strength of the hull. 
We are also looking at those options for the "surprise tank"... Please note 
that we are interested in keeping costs under control. For this to work as 
a business, we need to offer these tanks at affordable prices. I'm still 
looking at an affordable "gear/engine" system to install. Any suggestion?

Thanks for your answer! We will keep on posting our progress
Loic

On Sunday, April 14, 2013 7:19:13 AM UTC-6, TyngTech wrote:
>
> Loic wrote:
>
> "I'm contemplating a NEW product right now using our experience with the 
> Panther hull, but more oriented toward the "gamers". The difficult question 
> is always: THE TRACKS?"
>
> You hit the nail on the head.  Our scale combat models operate in a very 
> un-scale environment.  They are asked to do things by their operators that 
> a full size tank could never accomplish (in like field conditions) without 
> throwing tracks all day long.  The answer to a reliable track design is big 
> ass tracking tabs!  The taller the tabs, the less likely your going to 
> throw a track (especially with active suspensions).  Even with a tensioned 
> solid suspension, large tracking tabs are beneficial.  Joe's little Hetzer 
> is a well designed and executed vehicle with a solid suspension, but he 
> went with OTS plastic conveyor tracks that have tiny little tracking tabs. 
>  As a consequence, Joe's gotten very good at track remounting in the middle 
> of a battle.  With an active suspension, where the track runs loose around 
> the wheels, tracking tabs are the only thing keeping things were they 
> belong.
>
> In my designs, I build as large a tracking tab as possible with no regard 
> to scale.  This is for performance sake as I'm a "gamer" where function 
> comes first and scale a distant second.  This offers a quandary for you as 
> your designs are most decidedly scale first.  To offer 
> a performance suspension for gaming, are you willing to redesign the entire 
> suspension?  We're talking not only larger tabs, but also the wheels and 
> drive sprockets to accommodate them, maybe drop the segmented 
> tracks altogether and go with a TTS belted design?  Is there a market to 
> support the time, effort, and expense?  All good questions.
>
> Steve Tyng
>
>
>>>>> <http://i1078.photobucket.com/albums/w499/FOAtanks/251side2_zpseb3bae4a.jpg>
>>>>>
>>>>

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