At 7:18 PM -0500 2/19/06, Chris Little wrote:
> And, well, since compiled apps get bigger and bigger, I
wonder, if RS has such a good foundation.
I think the reason that RB apps are getting bigger is the size of the
framework has been growing and not any deficiency in the compiler or linker.
When the framework is mostly provided as a single piece it's hard to dead
strip the parts that aren't used.
Yes, that's true too. Some things are internal plugins, and those
are included only as needed, but there is still a lot in the core,
and as more features are added this core does tend to get bigger.
People are strangely obsessive about this.
Agreed. Yes, it makes a "hello world" app bigger than it could be,
but for most real-world apps you need a large chunk of that
functionality anyway. And for something like a game, the size of the
framework is dwarfed by the size of your resources (graphics, sounds,
etc.). So I agree that it's an odd thing to obsess about.
Maybe this is a reason that RS
has announced Cocoa support. Since they would be leveraging the Cocoa
frameworks in the system software the total size of the built app would be
smaller.
I'm not so sure about that. The existing code leverages the Carbon
frameworks, which requires a lot less code than accessing the Cocoa
ones. If anything, I'd expect the Cocoa runtime to be bigger. Its
main advantage is that it makes it easier in some ways to support
Intel Macs.
Best,
- Joe
--
Joseph J. Strout
[EMAIL PROTECTED]
_______________________________________________
Unsubscribe or switch delivery mode:
<http://www.realsoftware.com/support/listmanager/>
Search the archives of this list here:
<http://support.realsoftware.com/listarchives/lists.html>