The suggested approach doesn't seem to address the problem. Window2 just
doesn't seem to be active somehow. For troubleshooting, I've simplified
Window2 down to this:

Pushbutton1
Action code

Pushbutton1.caption="!"

So, there's not even any reference to Window1. As before, the Action code
for a pushbutton in Window1 (a fullscreen window) is:

Window2.Show

I click, Window2 shows, but clicking on the Window2 pushbutton yields only
the error chime. The Close button on Window2 does work, though.

Paul

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of CV
Sent: Monday, April 10, 2006 4:12 AM
To: REALbasic NUG
Subject: Re: Activating 2nd window



> 1. Lots of graphical things happen in Window1, a fullscreen window,
> as a
> result of button clicks. I'd like to have the buttons on a separate
> Window2
> that I can bring up and move around, so Window1 has Pushbutton1
> with Action
> code:
>
>    Window2.Show
>
> Window2 appears. It has some pushbuttons in a kind of keypad
> arrangement,
> and I'd like to have this keypad send some numbers to methods that
> are part
> of Window1.

You can add a property to Window2: MyWindow1 as Window1. Then from
Window1 do:

Window2.Show
Window2.MyWindow1 = self   //assigns a ref to Window1 into MyWindow1


Now, if you want to execute a method owned by Window1 you can do:

MyWindow1.SomeMethod(Whatever parameters SomeMethod needs)



Best,

Jack
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