"...Asian game makers, is to rely completely on micro-transactions
for revenue. In Asia where PC software piracy rates are historically
very high, client software is often distributed at nil cost with
revenues generated by payments for game time or in-game objects."
http://www.gamasutra.com/features/20060911/wen_03.shtml
The design challenge is how to legitimise server interaction as part
of your app.
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