On Sep 15, 2006, at 3:21 PM, Briman wrote:

Also, how would you, for example, explain to an user that he must have an actual internet connection for, say, a card game?

99% of the time that user would be asking for his money back!

Exactly my point. Now for some software (such as Internet Utilities), you can get away with it... but should you?

But this type concept is in use in some major apps... for example:

The QuarkXPress 6.x Site License requires a connection from the Application to the Server upon launch. The server subtracts a run count from the pool and does not add it back until it receives a quit notification from the client. A user can check out a license for a long time (days, months or even over a year) if the necessary server permissions are set. If the user didn't check out a license and cannot connect to the server, I think there is a one day grace period before the QuarkXPress license switches to feature-limited DEMO MODE.

Companies are willing to go with Site License Servers because the cost is lower per license (with a minimum purchase) and there are some usage statistics. Employees are willing to put up with this because it is usually a requirement for their job and they don't make the purchase decisions.

One advantage of the Site License is that it does not require you to go through the Quark activation that you would need to do with a single license.

Does a site license prevent cracks of an app?
No, but it encourages business to cut back on piracy.

Does internet activation prevent cracks of an app?
No, but it significantly lowers the risk of shared serial numbers.

My advice... don't worry about the cracks of your app other than contacting your lawyer.

But implementing internet activation and possibly a site license solution would be worth your time and effort. (I haven't had the chance to do this myself as I have focused on developing products).

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