On Feb 14, 2007, at 10:32 PM, Guyren Howe wrote:
On Feb 14, 2007, at 10:28 PM, chuck5566 wrote:
It gets worse. That integrated GPU doesn't even have it's own
dedicated video memory - vram. It steals the MacBook's system
memory. This makes for slower video and helps bog down your
system, especially for apps needing that memory, like Photoshop,
Parallels and probably your CAD.
On Feb 13, 2007, at 10:04 PM, John McKernon wrote:
One of my big considerations for the longer term was if I wanted to
develop anything that involved serious graphics then I would
want the
MBP graphics card for testing purposes at least. That includes
playing
with Core Image and Core Animation in Leopard.
I do my CAD work on my PowerBook, thanks for the heads up about the
integrated graphics, I hadn't heard how slow they are!
That sounds horrible, but if you put 2GB of RAM in your MacBook,
losing 64KB to video doesn't matter. And it can run lots of fun
games just fine. Quake 3 and its ilk run great.
If you're after a gaming machine, by all means by a MBP. But even
for CAD work, unless you're doing realtime rendering of really
complex scenes, I'd think that a 3D accelerator able to handle
Quake 3 well might be enough for many people.
And of course, this is a forum for developers. For development, a
MacBook and a 20" monitor blows the doors off a MacBook Pro for
productivity, and is still cheaper.
You're right that it would be a great machine for development. And
the memory limitation might not matter that much, I think you meant
64MB, but it will actually use more than that. According to Apple
minimum usage is 80MB, but I believe I read somewhere that it can be
up to about 100MB. Still not that big of a deal with 2GB, but it
could be significant depending on what you're doing, and especially
if you didn't opt for the 2GB upgrade.
Regards,
Kevin
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