Hi Philippe,

we are exploring possibilities to animate faces. Currently the basic woman
has bones inside face, so she could be animated - then man does not because
we want first to figure out what the bone structure should be to make it
work well. Our original plan was to make that working during the spring, but
we needed to postpone that work. The idea at that time was to integrate web
camera and record user's face movements and overlay them using control
points to the avatar. There seems to be only proprietary solutions to that
so our GPL license for the viewer does not help either.

Now we do not have exact plans when and who does that work, but it is like
you said; it enhances greatly the feeling of presence and needs to be done
at some point. Help would be appreciated!

Best regards,
Jani

2008/9/24 Philippe Bossut <[EMAIL PROTECTED]>

> Hi,
>
> I've a generic question to ask about rex avatars (tried the same one on IRC
> but no one answered so, trying here). I notice that, contrarily to SL's
> avatars, rex's avatars do not "blink". Actually, they do not blink nor they
> move their eyeballs or move their heads about. This gives very little
> "copresence" to the avatar (no feeling of "being there with someone else").
>
> Any idea why this is that way? Was there a conscious decision to take that
> out of the rexviewer?
>
> Alternatively, I noticed that anims like "breathing" are on...
>
> Cheers,
> - Philippe
>
> >
>

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