We've been asked for those features before, the small animations seem
to be something our avatar would really need to have at some point.
It's important to note, however, that we didn't actually remove these
features; our avatar is an entirely new construct that isn't based on
the SL version. These animations are something we just haven't
implemented, at least yet. Due to the attention this feature is
getting (we heard about this in LA as well), it might be worth
consideration sometime soon.


2008/9/24 Jani Pirkola <[EMAIL PROTECTED]>:
> Hi Philippe,
>
> we are exploring possibilities to animate faces. Currently the basic woman
> has bones inside face, so she could be animated - then man does not because
> we want first to figure out what the bone structure should be to make it
> work well. Our original plan was to make that working during the spring, but
> we needed to postpone that work. The idea at that time was to integrate web
> camera and record user's face movements and overlay them using control
> points to the avatar. There seems to be only proprietary solutions to that
> so our GPL license for the viewer does not help either.
>
> Now we do not have exact plans when and who does that work, but it is like
> you said; it enhances greatly the feeling of presence and needs to be done
> at some point. Help would be appreciated!
>
> Best regards,
> Jani
>
> 2008/9/24 Philippe Bossut <[EMAIL PROTECTED]>
>>
>> Hi,
>> I've a generic question to ask about rex avatars (tried the same one on
>> IRC but no one answered so, trying here). I notice that, contrarily to SL's
>> avatars, rex's avatars do not "blink". Actually, they do not blink nor they
>> move their eyeballs or move their heads about. This gives very little
>> "copresence" to the avatar (no feeling of "being there with someone else").
>> Any idea why this is that way? Was there a conscious decision to take that
>> out of the rexviewer?
>> Alternatively, I noticed that anims like "breathing" are on...
>> Cheers,
>> - Philippe
>>
>
>
> >
>

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