Having your actual facial expressions modeled in the virtual reality would be great, but in the meantime simply having the avatar do some simple stuff by itself would probably be a cost-effective immersion booster.
2008/9/24 Carl Kenner <[EMAIL PROTECTED]>: > > The Emotiv Epoc can record the user's face movements. It can record > eyebrow position, eyelid position, horizontal eye position, how much > they are smiling, clenching their teeth, and how much they are > smirking to the left or right side, and whether they are laughing. On > the other hand, the Neural Impulse Actuator can only record horizontal > eye position, and it records that badly. > So if you can make sure those control points are implemented, people > with an Emotiv Epoc will be able to use it. > > I'm not sure how best to do it with a webcam though. > > 2008/9/24 Jani Pirkola <[EMAIL PROTECTED]>: >> Hi Philippe, >> >> we are exploring possibilities to animate faces. Currently the basic woman >> has bones inside face, so she could be animated - then man does not because >> we want first to figure out what the bone structure should be to make it >> work well. Our original plan was to make that working during the spring, but >> we needed to postpone that work. The idea at that time was to integrate web >> camera and record user's face movements and overlay them using control >> points to the avatar. There seems to be only proprietary solutions to that >> so our GPL license for the viewer does not help either. >> >> Now we do not have exact plans when and who does that work, but it is like >> you said; it enhances greatly the feeling of presence and needs to be done >> at some point. Help would be appreciated! >> >> Best regards, >> Jani >> >> 2008/9/24 Philippe Bossut <[EMAIL PROTECTED]> >>> >>> Hi, >>> I've a generic question to ask about rex avatars (tried the same one on >>> IRC but no one answered so, trying here). I notice that, contrarily to SL's >>> avatars, rex's avatars do not "blink". Actually, they do not blink nor they >>> move their eyeballs or move their heads about. This gives very little >>> "copresence" to the avatar (no feeling of "being there with someone else"). >>> Any idea why this is that way? Was there a conscious decision to take that >>> out of the rexviewer? >>> Alternatively, I noticed that anims like "breathing" are on... >>> Cheers, >>> - Philippe >>> >> >> >> > >> > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
