Having your actual facial expressions modeled in the virtual reality
would be great, but in the meantime simply having the avatar do some
simple stuff by itself would probably be a cost-effective immersion
booster.

2008/9/24 Carl Kenner <[EMAIL PROTECTED]>:
>
> The Emotiv Epoc can record the user's face movements. It can record
> eyebrow position, eyelid position, horizontal eye position, how much
> they are smiling, clenching their teeth, and how much they are
> smirking to the left or right side, and whether they are laughing. On
> the other hand, the Neural Impulse Actuator can only record horizontal
> eye position, and it records that badly.
> So if you can make sure those control points are implemented, people
> with an Emotiv Epoc will be able to use it.
>
> I'm not sure how best to do it with a webcam though.
>
> 2008/9/24 Jani Pirkola <[EMAIL PROTECTED]>:
>> Hi Philippe,
>>
>> we are exploring possibilities to animate faces. Currently the basic woman
>> has bones inside face, so she could be animated - then man does not because
>> we want first to figure out what the bone structure should be to make it
>> work well. Our original plan was to make that working during the spring, but
>> we needed to postpone that work. The idea at that time was to integrate web
>> camera and record user's face movements and overlay them using control
>> points to the avatar. There seems to be only proprietary solutions to that
>> so our GPL license for the viewer does not help either.
>>
>> Now we do not have exact plans when and who does that work, but it is like
>> you said; it enhances greatly the feeling of presence and needs to be done
>> at some point. Help would be appreciated!
>>
>> Best regards,
>> Jani
>>
>> 2008/9/24 Philippe Bossut <[EMAIL PROTECTED]>
>>>
>>> Hi,
>>> I've a generic question to ask about rex avatars (tried the same one on
>>> IRC but no one answered so, trying here). I notice that, contrarily to SL's
>>> avatars, rex's avatars do not "blink". Actually, they do not blink nor they
>>> move their eyeballs or move their heads about. This gives very little
>>> "copresence" to the avatar (no feeling of "being there with someone else").
>>> Any idea why this is that way? Was there a conscious decision to take that
>>> out of the rexviewer?
>>> Alternatively, I noticed that anims like "breathing" are on...
>>> Cheers,
>>> - Philippe
>>>
>>
>>
>> >
>>
>
> >
>

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