This code is essentially public domain:

http://www.codeproject.com/KB/cpp/TrackEye.aspx

2008/9/24 Jani Pirkola <[EMAIL PROTECTED]>:
> Hi Philippe,
>
> we are exploring possibilities to animate faces. Currently the basic woman
> has bones inside face, so she could be animated - then man does not because
> we want first to figure out what the bone structure should be to make it
> work well. Our original plan was to make that working during the spring, but
> we needed to postpone that work. The idea at that time was to integrate web
> camera and record user's face movements and overlay them using control
> points to the avatar. There seems to be only proprietary solutions to that
> so our GPL license for the viewer does not help either.
>
> Now we do not have exact plans when and who does that work, but it is like
> you said; it enhances greatly the feeling of presence and needs to be done
> at some point. Help would be appreciated!
>
> Best regards,
> Jani
>
> 2008/9/24 Philippe Bossut <[EMAIL PROTECTED]>
>>
>> Hi,
>> I've a generic question to ask about rex avatars (tried the same one on
>> IRC but no one answered so, trying here). I notice that, contrarily to SL's
>> avatars, rex's avatars do not "blink". Actually, they do not blink nor they
>> move their eyeballs or move their heads about. This gives very little
>> "copresence" to the avatar (no feeling of "being there with someone else").
>> Any idea why this is that way? Was there a conscious decision to take that
>> out of the rexviewer?
>> Alternatively, I noticed that anims like "breathing" are on...
>> Cheers,
>> - Philippe
>>
>
>
> >
>

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