This code is essentially public domain: http://www.codeproject.com/KB/cpp/TrackEye.aspx
2008/9/24 Jani Pirkola <[EMAIL PROTECTED]>: > Hi Philippe, > > we are exploring possibilities to animate faces. Currently the basic woman > has bones inside face, so she could be animated - then man does not because > we want first to figure out what the bone structure should be to make it > work well. Our original plan was to make that working during the spring, but > we needed to postpone that work. The idea at that time was to integrate web > camera and record user's face movements and overlay them using control > points to the avatar. There seems to be only proprietary solutions to that > so our GPL license for the viewer does not help either. > > Now we do not have exact plans when and who does that work, but it is like > you said; it enhances greatly the feeling of presence and needs to be done > at some point. Help would be appreciated! > > Best regards, > Jani > > 2008/9/24 Philippe Bossut <[EMAIL PROTECTED]> >> >> Hi, >> I've a generic question to ask about rex avatars (tried the same one on >> IRC but no one answered so, trying here). I notice that, contrarily to SL's >> avatars, rex's avatars do not "blink". Actually, they do not blink nor they >> move their eyeballs or move their heads about. This gives very little >> "copresence" to the avatar (no feeling of "being there with someone else"). >> Any idea why this is that way? Was there a conscious decision to take that >> out of the rexviewer? >> Alternatively, I noticed that anims like "breathing" are on... >> Cheers, >> - Philippe >> > > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
