You are correct that SL is cross-platform, while the realXtend viewer was (is?) developed to run on Windows. A few months ago, I worked on getting it to run on Linux (since for what I wanted realXtend for, that was a must), and with help from the realXtend team we got pretty far - last I remember, I could login and walk around, but there were various visual artifacts. I'm not sure how things have progressed since then, if they've continued or not (rex people - have you? :)
- Kripken On Sun, Oct 12, 2008 at 6:18 PM, jordi polo <[EMAIL PROTECTED]> wrote: > > I guess all these questions are pretty basic and are mentioned > everywhere in the docs but haven't find them yet. > > What it the relation between Rex server and opensim. Is it a fork? rex > contributes back to opensim from time to time? Totally unrelated code? > Will they merge in the future? > > And I guess the viewer is a fork from SLviewer. Does it merge changes > from new SL releases or the code is too different for that? > > Why the viewer become Windows-specific? SLviewer is not and Ogre3D is > not. > > Have anyone tried to make it work under Wine (Linux' Windows > emulator) ? > > Roadmap, release schedule anywhere? > > > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
