Thank you very much. I may wait till the Linux version is at least testeable and use a robot simulator in the meantime.
In the sl-dev lib someone commented that RealXtend may incorporate physics simulation using ODE. A couple of thoughts there: - Dont use ode : use Bullet physics instead I've being developing with ODE with some time now and it is easy and pretty ok for most things but the software world goes on and ODE development is really slow. Bullet has more features and add them faster. - Physical audio library: http://www.zenprobe.com/phya/ On Mon, Oct 13, 2008 at 4:33 PM, kirstenlee < [EMAIL PROTECTED]> wrote: > > > Now I think we continue to develop some features before we want to start > to > > maintain builds for Linux/Mac, so I see the cross platform support coming > at > > some point in the future. > > Good news is that Kirstenlee from 3DX team is currently making Mac > realXtend > > viewer and said that she would try to make a linux build as well, but I > > don't know about her schedules - Klee can you comment on this? > > Certainly, once the hardware is in place for all 3 build environments > the intention > is to produce regular snapshot builds for both win32, Mac and Linux , > then produce > documentation on each build process and provide the build solutions/ > sources in such > a way that others can simply download and produce viewers on their > target systems. > As for time frame I anticipate that the mac version will be a few > weeks after windows with linux shortly afterwards > But I hope to have all three flavours available in the not too distant > future. > > Regards K > > > > > -- Jordi Polo Carres NLP laboratory - NAIST http://www.bahasara.org --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend -~----------~----~----~----~------~----~------~--~---
