> > questions on the viewer (which I don't think are related to modrex, > but could be): > > 1) Terrain is able to receive shadows, but if I put objects on a large > plane > of wood, those objects do not put shadows on the plane. Is the > terrain > the only object that can receive shadows or is there another > setting? > > 2) In porting a script from Second Life -> OpenSim -> Modrex+OpenSim, it > seems that llParticleSystem is not implemented in rexviewer? > > 3) Is vertex animation (an OGRE feature documented in: > http://ogre3d.org/docs/manual/manual_78.html supported by the viewer? > > -p 1) In the viewer folder in app_settings/ogre_scene.xml file there is a setting for shadows. Set the attribute objectshadows to true.
2) In theory almost all SL viewer features should be supported, in practice some things may be broken. If llParticleSystem doesn't seem to work it's probably broken. You can post a bug report at sourceforge: http://sourceforge.net/tracker/?group_id=220608. 3) Yes. It doesn't matter if the animation is skeletal or vertex. --~--~---------~--~----~------------~-------~--~----~ this list: http://groups.google.com/group/realxtend realXtend home page: http://www.realxtend.org/ -~----------~----~----~----~------~----~------~--~---
