BVH file import is supported by opensim, But like second life bvh file must be in the correct format and the bones must have the correct names, there is a program called QAnimator which i have used to create bvh files that i have used with Opensim / RealXtend viewer and they do work QAnimator was designed to work with SL
----- Original Message ----- From: "Andreas Schmeil" <[email protected]> To: "realXtend" <[email protected]> Sent: Monday, March 30, 2009 11:09 AM Subject: [realXtend] BVH import > > Hi, > does anybody happen to know if it there are plans to facilitate > 'standard' BVH imports? For the new viewer? > For the current viewer this should be an OpenSim issue, i guess? > > There is an old feature request for the SL viewer about this: > https://jira.secondlife.com/browse/VWR-821 > > I was very happy to find CMU's huge animation library in BVH format > (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh- > conversion), but unfortunately they're not importable. And so far I > haven't found a software which does the conversion trick to SL/ > rexViewer without deforming it completely. Any suggestions? > > Cheers, > Andreas > > --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
