BVH file import is supported by opensim,

But like second life bvh file must be in the correct format and the bones 
must have the correct names,
there is a program called QAnimator which i have used to create bvh files 
that i have used with Opensim / RealXtend viewer and they do work
QAnimator was designed to work with SL




----- Original Message ----- 
From: "Andreas Schmeil" <[email protected]>
To: "realXtend" <[email protected]>
Sent: Monday, March 30, 2009 11:09 AM
Subject: [realXtend] BVH import


>
> Hi,
> does anybody happen to know if it there are plans to facilitate
> 'standard' BVH imports? For the new viewer?
> For the current viewer this should be an OpenSim issue, i guess?
>
> There is an old feature request for the SL viewer about this:
> https://jira.secondlife.com/browse/VWR-821
>
> I was very happy to find CMU's huge animation library in BVH format
> (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-
> conversion), but unfortunately they're not importable. And so far I
> haven't found a software which does the conversion trick to SL/
> rexViewer without deforming it completely. Any suggestions?
>
> Cheers,
> Andreas
> > 


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