I was not able to find a program by that name (did find references to it) but I did find Qavimator, which may be what you are looking for - A BVH editor for SL avatars. Linux, Windows, Mac OS X.
http://www.qavimator.org/ On Mon, Mar 30, 2009 at 9:18 PM, Peter Tavinor <[email protected]> wrote: > > BVH file import is supported by opensim, > > But like second life bvh file must be in the correct format and the bones > must have the correct names, > there is a program called QAnimator which i have used to create bvh files > that i have used with Opensim / RealXtend viewer and they do work > QAnimator was designed to work with SL > > > > > ----- Original Message ----- > From: "Andreas Schmeil" <[email protected]> > To: "realXtend" <[email protected]> > Sent: Monday, March 30, 2009 11:09 AM > Subject: [realXtend] BVH import > > >> >> Hi, >> does anybody happen to know if it there are plans to facilitate >> 'standard' BVH imports? For the new viewer? >> For the current viewer this should be an OpenSim issue, i guess? >> >> There is an old feature request for the SL viewer about this: >> https://jira.secondlife.com/browse/VWR-821 >> >> I was very happy to find CMU's huge animation library in BVH format >> (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh- >> conversion), but unfortunately they're not importable. And so far I >> haven't found a software which does the conversion trick to SL/ >> rexViewer without deforming it completely. Any suggestions? >> >> Cheers, >> Andreas >> > > > > > > -- Center for Community Lower Eastside Girls Club http://www.girlsclub.org The Daily Glyph http://www.gomaya.com/glyph Cell 646 704 2021 --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
