I was not able to find a program by that name (did find references to
it) but I did find Qavimator, which may be what you are looking for -
A BVH editor for SL avatars. Linux, Windows, Mac OS X.

http://www.qavimator.org/



On Mon, Mar 30, 2009 at 9:18 PM, Peter Tavinor <[email protected]> wrote:
>
> BVH file import is supported by opensim,
>
> But like second life bvh file must be in the correct format and the bones
> must have the correct names,
> there is a program called QAnimator which i have used to create bvh files
> that i have used with Opensim / RealXtend viewer and they do work
> QAnimator was designed to work with SL
>
>
>
>
> ----- Original Message -----
> From: "Andreas Schmeil" <[email protected]>
> To: "realXtend" <[email protected]>
> Sent: Monday, March 30, 2009 11:09 AM
> Subject: [realXtend] BVH import
>
>
>>
>> Hi,
>> does anybody happen to know if it there are plans to facilitate
>> 'standard' BVH imports? For the new viewer?
>> For the current viewer this should be an OpenSim issue, i guess?
>>
>> There is an old feature request for the SL viewer about this:
>> https://jira.secondlife.com/browse/VWR-821
>>
>> I was very happy to find CMU's huge animation library in BVH format
>> (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-
>> conversion), but unfortunately they're not importable. And so far I
>> haven't found a software which does the conversion trick to SL/
>> rexViewer without deforming it completely. Any suggestions?
>>
>> Cheers,
>> Andreas
>> >
>
>
> >
>



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