Thanks, I already played around a lot with QAvimator, among other programs.
My problem is that I don't want to create new animations from scratch, but rather reuse existing ones. And I found that each software EITHER supports the original BVH format OR the one SL (and SL only, for whatever reason!) introduced. I am looking for a way to import real formatted BVH files into OpenSim. I also tried BVHacker ( http://davedub.co.uk/bvhacker/ ) to open a BVH file formatted like this ( http://freemotionfiles.blogspot.com/ ) to reformat it into the SL supported format. Without success so far. There is a python conversion script which could be modified (http:// mojodallas.blogspot.com/2008/09/converting-carnegie-mellon- university.html) but I am not sure if this is the best way, and I wouldn't know how to compute necessary bone transformations. Anyone knowledgeable and interested here? Cheers, Andreas On Mar 31, 8:48 am, "Peter Tavinor" <[email protected]> wrote: > You are correct, i mistyped the name, then copied it, oops, i am only human > > ----- Original Message ----- > From: "Dave Pentecost" <[email protected]> > To: <[email protected]> > Sent: Tuesday, March 31, 2009 2:29 PM > Subject: [realXtend] Re: BVH import > > > I was not able to find a program by that name (did find references to > > it) but I did find Qavimator, which may be what you are looking for - > > A BVH editor for SL avatars. Linux, Windows, Mac OS X. > > >http://www.qavimator.org/ > > > On Mon, Mar 30, 2009 at 9:18 PM, Peter Tavinor <[email protected]> wrote: > > >> BVH file import is supported by opensim, > > >> But like second life bvh file must be in the correct format and the bones > >> must have the correct names, > >> there is a program called QAnimator which i have used to create bvh files > >> that i have used with Opensim / RealXtend viewer and they do work > >> QAnimator was designed to work with SL > > >> ----- Original Message ----- > >> From: "Andreas Schmeil" <[email protected]> > >> To: "realXtend" <[email protected]> > >> Sent: Monday, March 30, 2009 11:09 AM > >> Subject: [realXtend] BVH import > > >>> Hi, > >>> does anybody happen to know if it there are plans to facilitate > >>> 'standard' BVH imports? For the new viewer? > >>> For the current viewer this should be an OpenSim issue, i guess? > > >>> There is an old feature request for the SL viewer about this: > >>>https://jira.secondlife.com/browse/VWR-821 > > >>> I was very happy to find CMU's huge animation library in BVH format > >>> (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh- > >>> conversion), but unfortunately they're not importable. And so far I > >>> haven't found a software which does the conversion trick to SL/ > >>> rexViewer without deforming it completely. Any suggestions? > > >>> Cheers, > >>> Andreas > > > -- > > Center for Community > > Lower Eastside Girls Club > >http://www.girlsclub.org > > > The Daily Glyph > >http://www.gomaya.com/glyph > > > Cell 646 704 2021 --~--~---------~--~----~------------~-------~--~----~ http://groups.google.com/group/realxtend http://www.realxtend.org -~----------~----~----~----~------~----~------~--~---
