Thanks, I already played around a lot with QAvimator, among other
programs.

My problem is that I don't want to create new animations from scratch,
but rather reuse existing ones. And I found that each software EITHER
supports the original BVH format OR the one SL (and SL only, for
whatever reason!) introduced.

I am looking for a way to import real formatted BVH files into
OpenSim.

I also tried BVHacker   ( http://davedub.co.uk/bvhacker/ )
to open a BVH file formatted like this   ( http://freemotionfiles.blogspot.com/
)
to reformat it into the SL supported format. Without success so far.

There is a python conversion script which could be modified (http://
mojodallas.blogspot.com/2008/09/converting-carnegie-mellon-
university.html)
but I am not sure if this is the best way, and I wouldn't know how to
compute necessary bone transformations. Anyone knowledgeable and
interested here?

Cheers,
Andreas


On Mar 31, 8:48 am, "Peter Tavinor" <[email protected]> wrote:
> You are correct, i mistyped the name, then copied it,  oops, i am only human
>
> ----- Original Message -----
> From: "Dave Pentecost" <[email protected]>
> To: <[email protected]>
> Sent: Tuesday, March 31, 2009 2:29 PM
> Subject: [realXtend] Re: BVH import
>
> > I was not able to find a program by that name (did find references to
> > it) but I did find Qavimator, which may be what you are looking for -
> > A BVH editor for SL avatars. Linux, Windows, Mac OS X.
>
> >http://www.qavimator.org/
>
> > On Mon, Mar 30, 2009 at 9:18 PM, Peter Tavinor <[email protected]> wrote:
>
> >> BVH file import is supported by opensim,
>
> >> But like second life bvh file must be in the correct format and the bones
> >> must have the correct names,
> >> there is a program called QAnimator which i have used to create bvh files
> >> that i have used with Opensim / RealXtend viewer and they do work
> >> QAnimator was designed to work with SL
>
> >> ----- Original Message -----
> >> From: "Andreas Schmeil" <[email protected]>
> >> To: "realXtend" <[email protected]>
> >> Sent: Monday, March 30, 2009 11:09 AM
> >> Subject: [realXtend] BVH import
>
> >>> Hi,
> >>> does anybody happen to know if it there are plans to facilitate
> >>> 'standard' BVH imports? For the new viewer?
> >>> For the current viewer this should be an OpenSim issue, i guess?
>
> >>> There is an old feature request for the SL viewer about this:
> >>>https://jira.secondlife.com/browse/VWR-821
>
> >>> I was very happy to find CMU's huge animation library in BVH format
> >>> (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-
> >>> conversion), but unfortunately they're not importable. And so far I
> >>> haven't found a software which does the conversion trick to SL/
> >>> rexViewer without deforming it completely. Any suggestions?
>
> >>> Cheers,
> >>> Andreas
>
> > --
> > Center for Community
> > Lower Eastside Girls Club
> >http://www.girlsclub.org
>
> > The Daily Glyph
> >http://www.gomaya.com/glyph
>
> > Cell 646 704 2021
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