You are correct, i mistyped the name, then copied it,  oops, i am only human

----- Original Message ----- 
From: "Dave Pentecost" <[email protected]>
To: <[email protected]>
Sent: Tuesday, March 31, 2009 2:29 PM
Subject: [realXtend] Re: BVH import


>
> I was not able to find a program by that name (did find references to
> it) but I did find Qavimator, which may be what you are looking for -
> A BVH editor for SL avatars. Linux, Windows, Mac OS X.
>
> http://www.qavimator.org/
>
>
>
> On Mon, Mar 30, 2009 at 9:18 PM, Peter Tavinor <[email protected]> wrote:
>>
>> BVH file import is supported by opensim,
>>
>> But like second life bvh file must be in the correct format and the bones
>> must have the correct names,
>> there is a program called QAnimator which i have used to create bvh files
>> that i have used with Opensim / RealXtend viewer and they do work
>> QAnimator was designed to work with SL
>>
>>
>>
>>
>> ----- Original Message -----
>> From: "Andreas Schmeil" <[email protected]>
>> To: "realXtend" <[email protected]>
>> Sent: Monday, March 30, 2009 11:09 AM
>> Subject: [realXtend] BVH import
>>
>>
>>>
>>> Hi,
>>> does anybody happen to know if it there are plans to facilitate
>>> 'standard' BVH imports? For the new viewer?
>>> For the current viewer this should be an OpenSim issue, i guess?
>>>
>>> There is an old feature request for the SL viewer about this:
>>> https://jira.secondlife.com/browse/VWR-821
>>>
>>> I was very happy to find CMU's huge animation library in BVH format
>>> (http://sites.google.com/a/cgspeed.com/cgspeed/motion-capture/cmu-bvh-
>>> conversion), but unfortunately they're not importable. And so far I
>>> haven't found a software which does the conversion trick to SL/
>>> rexViewer without deforming it completely. Any suggestions?
>>>
>>> Cheers,
>>> Andreas
>>> >
>>
>>
>> >
>>
>
>
>
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