Ohhh. The 3DS Max users (i'm sorry but the Blender's interface is something
impossible for me), are going to give to you a big "Thanks"  for the
improvement .

Alberto



2010/2/22 Antti Ilomäki <[email protected]>

> Hi and welcome
>
> We are currently working on content creation tools and actually the entire
> content pipeline. We did tests with scene import directly from Blender, you
> can learn more here:
> http://realxtend.blogspot.com/2009/12/tutorial-to-import-scene-from-blender.html.
> 3DS Max import has been tested as well and we're looking into expanding the
> functionality.
>
> In general, in-world building tools are currently quite minimal. The base
> platform has just reached a certain level of maturity, making content
> creation one of the current hot topics, which again means that your
> experience and expertise could come in very handy in the near future. I'd
> very much like to see you try realXtend out and see what you can do with it.
>
>
> Anyway, welcome to the community, I hope you'll enjoy your stay.
>
> 2010/2/20 mojoDallas <[email protected]>
>
> Hello community.  I am a newbie developer wanting to get involved.
>> Here is a little about me and maybe you can direct me to how I can
>> best get involved and who I should contact that has common interests
>> and goals.  Thanks So much!
>>
>> My Experience:
>>
>> I have been around the Metaverse off and on over the last 5 years.
>>
>> Second Life:  I was very active in Second Life for a couple of years
>> with a number of avatars. I opened and ran a series of Stores. Did a
>> lot of content creation associated with Clothes and Costumes. I was an
>> artist showing some of my digital art at a number of galleries. I ran
>> art shows. Ran a couple of game shows on a weekly basis at the
>> Shelter. I am a musician, so, I started performing music in Second
>> Life, as well. I probably did 50 or so concerts. I was a team captain
>> for a Relay for Life Team. I did a lot of LSL scripting. I did
>> machinima which you can see on You Tube. So, in general I immersed my
>> self on Second Life and then got totally and utterly burned out on it
>> all and left. The last set of things I wrote was software that would
>> port models out of Second Life and save them into Blender as
>> Wavefront .obj models.
>>
>> Multiverse:  I then spent part of a year playing with the Multiverse
>> MMORPG software for creating on-line games that are like World of
>> Warcraft. The Multiverse platform is very new and uses Python, Java
>> and OGRE which I know how to program in. I get very involved in the
>> forums and building content and importers to move 3D models into the
>> Multiverse platform. This included an improved Character Selection
>> Section and converting 2600 Animations from the Carnegie Mellon
>> University Human Motion Study Library into BVH format. I had a website
>> called MINDIES (Metaverse Independent Developers) for a while where I
>> tried to generate interest in the work I was doing. I extended my
>> Content Pipeline to move models from Second Life into the Multiverse
>> product. I also did a lot of documentation in the developer wiki.  To
>> get a better idea at the things I worked on you can see the tutorials
>> at:
>> http://update.multiverse.net/wiki/index.php/Special:Contributions/LightninBoySnook
>>
>> I stopped working on this as the platform still had a long way to go
>> before it was marketable and I found that I really didn't want to
>> create a game, but, I was more interested in 3D modeling and world
>> creation and hence the move to Poser and Vue.  I have spent the last
>> 18 months just doing digital art in Hexagon, Blender, Poser and Vue.
>> You can see my gallery at Renderosity at
>> http://www.renderosity.com/mod/gallery/browse.php?user_id=454346
>> or check out some my work at You Tube:
>> http://www.youtube.com/user/mojoDallas
>>
>> I am now ready to move on from this as well. You can only do so many
>> portraits, architecture vizs and landscapes. I then looked back on
>> line to see what was going on in the Second Life community and decided
>> to get up to speed on OpenSim and then came across Realxtend. I would
>> like to get involved in the content pipeline portion of this project
>> as it is an area I have spent a lot of time working on and it also
>> addresses my need for creativity. If anyone has ideas of how to get
>> involved please let me know.
>>
>> Again thanks for taking a look.
>>
>> --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>
>
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> http://www.realxtend.org
>

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