Ohhh. The 3DS Max users (i'm sorry but the Blender's interface is something impossible for me), are going to give to you a big "Thanks" for the improvement .
Alberto 2010/2/22 Antti Ilomäki <[email protected]> > Hi and welcome > > We are currently working on content creation tools and actually the entire > content pipeline. We did tests with scene import directly from Blender, you > can learn more here: > http://realxtend.blogspot.com/2009/12/tutorial-to-import-scene-from-blender.html. > 3DS Max import has been tested as well and we're looking into expanding the > functionality. > > In general, in-world building tools are currently quite minimal. The base > platform has just reached a certain level of maturity, making content > creation one of the current hot topics, which again means that your > experience and expertise could come in very handy in the near future. I'd > very much like to see you try realXtend out and see what you can do with it. > > > Anyway, welcome to the community, I hope you'll enjoy your stay. > > 2010/2/20 mojoDallas <[email protected]> > > Hello community. I am a newbie developer wanting to get involved. >> Here is a little about me and maybe you can direct me to how I can >> best get involved and who I should contact that has common interests >> and goals. Thanks So much! >> >> My Experience: >> >> I have been around the Metaverse off and on over the last 5 years. >> >> Second Life: I was very active in Second Life for a couple of years >> with a number of avatars. I opened and ran a series of Stores. Did a >> lot of content creation associated with Clothes and Costumes. I was an >> artist showing some of my digital art at a number of galleries. I ran >> art shows. Ran a couple of game shows on a weekly basis at the >> Shelter. I am a musician, so, I started performing music in Second >> Life, as well. I probably did 50 or so concerts. I was a team captain >> for a Relay for Life Team. I did a lot of LSL scripting. I did >> machinima which you can see on You Tube. So, in general I immersed my >> self on Second Life and then got totally and utterly burned out on it >> all and left. The last set of things I wrote was software that would >> port models out of Second Life and save them into Blender as >> Wavefront .obj models. >> >> Multiverse: I then spent part of a year playing with the Multiverse >> MMORPG software for creating on-line games that are like World of >> Warcraft. The Multiverse platform is very new and uses Python, Java >> and OGRE which I know how to program in. I get very involved in the >> forums and building content and importers to move 3D models into the >> Multiverse platform. This included an improved Character Selection >> Section and converting 2600 Animations from the Carnegie Mellon >> University Human Motion Study Library into BVH format. I had a website >> called MINDIES (Metaverse Independent Developers) for a while where I >> tried to generate interest in the work I was doing. I extended my >> Content Pipeline to move models from Second Life into the Multiverse >> product. I also did a lot of documentation in the developer wiki. To >> get a better idea at the things I worked on you can see the tutorials >> at: >> http://update.multiverse.net/wiki/index.php/Special:Contributions/LightninBoySnook >> >> I stopped working on this as the platform still had a long way to go >> before it was marketable and I found that I really didn't want to >> create a game, but, I was more interested in 3D modeling and world >> creation and hence the move to Poser and Vue. I have spent the last >> 18 months just doing digital art in Hexagon, Blender, Poser and Vue. >> You can see my gallery at Renderosity at >> http://www.renderosity.com/mod/gallery/browse.php?user_id=454346 >> or check out some my work at You Tube: >> http://www.youtube.com/user/mojoDallas >> >> I am now ready to move on from this as well. You can only do so many >> portraits, architecture vizs and landscapes. I then looked back on >> line to see what was going on in the Second Life community and decided >> to get up to speed on OpenSim and then came across Realxtend. I would >> like to get involved in the content pipeline portion of this project >> as it is an area I have spent a lot of time working on and it also >> addresses my need for creativity. If anyone has ideas of how to get >> involved please let me know. >> >> Again thanks for taking a look. >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
