Newbie? I'd say not... ;) Was taking a look at some of your work and very impressive. Great to have you in the community.
On Mon, Feb 22, 2010 at 10:38 AM, Gustavo Alberto Navarro Bilbao < [email protected]> wrote: > Ohhh. The 3DS Max users (i'm sorry but the Blender's interface is something > impossible for me), are going to give to you a big "Thanks" for the > improvement . > > Alberto > > > > 2010/2/22 Antti Ilomäki <[email protected]> > > Hi and welcome >> >> We are currently working on content creation tools and actually the entire >> content pipeline. We did tests with scene import directly from Blender, you >> can learn more here: >> http://realxtend.blogspot.com/2009/12/tutorial-to-import-scene-from-blender.html. >> 3DS Max import has been tested as well and we're looking into expanding the >> functionality. >> >> In general, in-world building tools are currently quite minimal. The base >> platform has just reached a certain level of maturity, making content >> creation one of the current hot topics, which again means that your >> experience and expertise could come in very handy in the near future. I'd >> very much like to see you try realXtend out and see what you can do with it. >> >> >> Anyway, welcome to the community, I hope you'll enjoy your stay. >> >> 2010/2/20 mojoDallas <[email protected]> >> >> Hello community. I am a newbie developer wanting to get involved. >>> Here is a little about me and maybe you can direct me to how I can >>> best get involved and who I should contact that has common interests >>> and goals. Thanks So much! >>> >>> My Experience: >>> >>> I have been around the Metaverse off and on over the last 5 years. >>> >>> Second Life: I was very active in Second Life for a couple of years >>> with a number of avatars. I opened and ran a series of Stores. Did a >>> lot of content creation associated with Clothes and Costumes. I was an >>> artist showing some of my digital art at a number of galleries. I ran >>> art shows. Ran a couple of game shows on a weekly basis at the >>> Shelter. I am a musician, so, I started performing music in Second >>> Life, as well. I probably did 50 or so concerts. I was a team captain >>> for a Relay for Life Team. I did a lot of LSL scripting. I did >>> machinima which you can see on You Tube. So, in general I immersed my >>> self on Second Life and then got totally and utterly burned out on it >>> all and left. The last set of things I wrote was software that would >>> port models out of Second Life and save them into Blender as >>> Wavefront .obj models. >>> >>> Multiverse: I then spent part of a year playing with the Multiverse >>> MMORPG software for creating on-line games that are like World of >>> Warcraft. The Multiverse platform is very new and uses Python, Java >>> and OGRE which I know how to program in. I get very involved in the >>> forums and building content and importers to move 3D models into the >>> Multiverse platform. This included an improved Character Selection >>> Section and converting 2600 Animations from the Carnegie Mellon >>> University Human Motion Study Library into BVH format. I had a website >>> called MINDIES (Metaverse Independent Developers) for a while where I >>> tried to generate interest in the work I was doing. I extended my >>> Content Pipeline to move models from Second Life into the Multiverse >>> product. I also did a lot of documentation in the developer wiki. To >>> get a better idea at the things I worked on you can see the tutorials >>> at: >>> http://update.multiverse.net/wiki/index.php/Special:Contributions/LightninBoySnook >>> >>> I stopped working on this as the platform still had a long way to go >>> before it was marketable and I found that I really didn't want to >>> create a game, but, I was more interested in 3D modeling and world >>> creation and hence the move to Poser and Vue. I have spent the last >>> 18 months just doing digital art in Hexagon, Blender, Poser and Vue. >>> You can see my gallery at Renderosity at >>> http://www.renderosity.com/mod/gallery/browse.php?user_id=454346 >>> or check out some my work at You Tube: >>> http://www.youtube.com/user/mojoDallas >>> >>> I am now ready to move on from this as well. You can only do so many >>> portraits, architecture vizs and landscapes. I then looked back on >>> line to see what was going on in the Second Life community and decided >>> to get up to speed on OpenSim and then came across Realxtend. I would >>> like to get involved in the content pipeline portion of this project >>> as it is an area I have spent a lot of time working on and it also >>> addresses my need for creativity. If anyone has ideas of how to get >>> involved please let me know. >>> >>> Again thanks for taking a look. >>> >>> -- >>> http://groups.google.com/group/realxtend >>> http://www.realxtend.org >> >> >> -- >> http://groups.google.com/group/realxtend >> http://www.realxtend.org >> > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > -- http://groups.google.com/group/realxtend http://www.realxtend.org
