>
>
>>
>
> "...But can't you use these tools for uv unwrapping and previews, and then
> export to dotscene for reX import? Others have been happily using the
> current dotscene to get (parts of) scenes over from Max to reX too. "


If you want to export the maplight and the effects of the lights over the
textures, using oFusion you can get better perfomance than using the
ussually unwrapping tools.
Because if you to use the ogrescene import X, you get a meshe directly with
the material applied, you can't use the complex materials, with the
base+normal+specular. If you like to get textures more brilliant in the
viewer, using oFusion you can get better ones. To get the same using, for
example, Ogremax, need to change some parametres in the Material Editor.

Alberto

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