Hi, We had an open ticket about object linking for some time, but I fixed this issue in beginning of February. The problem was that Rex properties were not saved for child prims.
About volume collision on child prims I don't know. This might be a bug in OpenSim and also it might already been fixed. Cheers, Mikko On Thu, Mar 25, 2010 at 11:39 AM, Edwige Lelievre - ENER lab < [email protected]> wrote: > Object linking is when you make an object child of another object. > When you move the father, it moves the whole objects. (For instance, > if doors are child of a house, when you move the house, the doors > moves too) Needless to say it is very useful :) > To link object, use ctrl + L , to unlink ctrl shift L > > But there are some bugs when parenting an object in Realxtend (I think > it is more related to the server, I'm using rexserver 0.5) > > So : you parent two object, and it looks to work fine (a door with a > house for instance) > but, you reboot your server > then, the door is still child of the house, but its 3d polygonal mesh > and rex materials are gone ! > > Did someone else noticed that ? Any idea of how to solve it ? :) > > Another little bug (but maybe it is related to opensim and not > realxtend) : when an object is a child of another, the event > collision_start doesn't work anymore (but it works in SL) > > Thanks ! > > Edwige > www.armaghia.fr > > > > -- > http://groups.google.com/group/realxtend > http://www.realxtend.org > > To unsubscribe from this group, send email to realxtend+ > unsubscribegooglegroups.com or reply to this email with the words "REMOVE > ME" as the subject. > -- http://groups.google.com/group/realxtend http://www.realxtend.org To unsubscribe from this group, send email to realxtend+unsubscribegooglegroups.com or reply to this email with the words "REMOVE ME" as the subject.
