Ok, thanks ! :)

On 29 mar, 13:27, Mikko Pallari <[email protected]> wrote:
> Hi Edwige,
>
> Yes, this was a server problem. Unfortunately we haven't made any stable
> release after that, but we're planning doing one quite soon.
>
> Cheer,
> Mikko
>
> On Fri, Mar 26, 2010 at 7:58 PM, Edwige Lelievre - ENER lab <
>
>
>
> [email protected]> wrote:
> > Hi Mikko,
>
> > So it was a problem on the server right ? Where can I find the correct
> > version ? (I'm using a realxtend 0.5 server downloaded last week and
> > still have the issue)
>
> > Thanks :)
>
> > On 26 mar, 10:25, Mikko Pallari <[email protected]> wrote:
> > > Hi,
>
> > > We had an open ticket about object linking for some time, but I fixed
> > this
> > > issue in beginning of February. The problem was that Rex properties were
> > not
> > > saved for child prims.
>
> > > About volume collision on child prims I don't know. This might be a bug
> > in
> > > OpenSim and also it might already been fixed.
>
> > > Cheers,
> > > Mikko
>
> > > On Thu, Mar 25, 2010 at 11:39 AM, Edwige Lelievre - ENER lab <
>
> > > [email protected]> wrote:
> > > > Object linking is when you make an object child of another object.
> > > > When you move the father, it moves the whole objects. (For instance,
> > > > if doors are child of a house, when you move the house, the doors
> > > > moves too) Needless to say it is very useful :)
> > > > To link object, use ctrl + L , to unlink ctrl shift L
>
> > > > But there are some bugs when parenting an object in Realxtend (I think
> > > > it is more related to the server, I'm using rexserver 0.5)
>
> > > > So : you parent two object, and it looks to work fine (a door with a
> > > > house for instance)
> > > > but, you reboot your server
> > > > then, the door is still child of the house, but its 3d polygonal mesh
> > > > and rex materials are gone !
>
> > > > Did someone else noticed that ? Any idea of how to solve it ? :)
>
> > > > Another little bug (but maybe it is related to opensim and not
> > > > realxtend) : when an object is a child of another, the event
> > > > collision_start doesn't work anymore (but it works in SL)
>
> > > > Thanks !
>
> > > > Edwige
> > > >www.armaghia.fr
>
> > > > --
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> > > >http://www.realxtend.org
>
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