Hi Mikko,

So it was a problem on the server right ? Where can I find the correct
version ? (I'm using a realxtend 0.5 server downloaded last week and
still have the issue)

Thanks :)

On 26 mar, 10:25, Mikko Pallari <[email protected]> wrote:
> Hi,
>
> We had an open ticket about object linking for some time, but I fixed this
> issue in beginning of February. The problem was that Rex properties were not
> saved for child prims.
>
> About volume collision on child prims I don't know. This might be a bug in
> OpenSim and also it might already been fixed.
>
> Cheers,
> Mikko
>
> On Thu, Mar 25, 2010 at 11:39 AM, Edwige Lelievre - ENER lab <
>
>
>
> [email protected]> wrote:
> > Object linking is when you make an object child of another object.
> > When you move the father, it moves the whole objects. (For instance,
> > if doors are child of a house, when you move the house, the doors
> > moves too) Needless to say it is very useful :)
> > To link object, use ctrl + L , to unlink ctrl shift L
>
> > But there are some bugs when parenting an object in Realxtend (I think
> > it is more related to the server, I'm using rexserver 0.5)
>
> > So : you parent two object, and it looks to work fine (a door with a
> > house for instance)
> > but, you reboot your server
> > then, the door is still child of the house, but its 3d polygonal mesh
> > and rex materials are gone !
>
> > Did someone else noticed that ? Any idea of how to solve it ? :)
>
> > Another little bug (but maybe it is related to opensim and not
> > realxtend) : when an object is a child of another, the event
> > collision_start doesn't work anymore (but it works in SL)
>
> > Thanks !
>
> > Edwige
> >www.armaghia.fr
>
> > --
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>
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