Hi Toni

thanks for the update, as I was just about to post about the missing
textures. I have a simlar issue with a group of trees in the chesapeak bay
demo where the textures dont show.

Another issue i have there is the fish and osprey demo - I can click the
fish and get transformed in a fish but the clock doesnt run in the upper
right corner and below the back button on the upper left corner I just have
a white square. I asume that place is for sort of a menu?
The osprey demo i couldn't get to work at all. I wonder if thats maybe in
connection with the preview version I had installed or did I missed
something ?

Anyhow - I think Tundra is the way to go as all makes perfectly sense.
Maybe a too early question: how many concurrent users you estimated could
connect to a tundra server ?

Cheers and a great weekend
Pedro

On Sat, Mar 5, 2011 at 2:58 PM, Toni Alatalo <[email protected]> wrote:

> On Sat, 2011-03-05 at 15:48 +0200, Toni Alatalo wrote:
> > On Sat, 2011-03-05 at 15:25 +0200, Toni Alatalo wrote:
> > > server.exe --file
> > > http://www.realxtend.org/world/BeneathTheWaves/BeneathTheWaves.txml
> > are some strange white objects (the texture png they ref to seemed white
> > in my browser at least)
>
> Ah sorry for another message, forgot to mention the most visible known
> issue: some of the textures are assigned with the direct
> use-this-image-as-texture technique which is supported in old rexviewer
> and in Naali against Taiga, but not with Tundra. This is by design as we
> figured that it's ok to require using material definitions like normally
> with Ogre. So many textures there don't show 'cause the material ref in
> the mesh is directly to an image.
>
> There's two ways to solve this:
> a) create new plain use-a-texture materials in the converter
> b) add some feature to Tundra to support using images as textures
> directly. possibly a script that you can attach, or somehow to the
> internals.
>
> Feedback on which approach would seem more useful is welcome, if is
> worthwhile I can do either at some point.
>
> > ~Toni
>
> same, but off now.
>
>
> --
> http://groups.google.com/group/realxtend
> http://www.realxtend.org
>

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