I may not be a super developer but I've been around for a while and I have
yet to get a version to run without show stoppers. Can we just take some
time too stabilize one version?

On Wed, Jul 6, 2011 at 2:33 PM, Bill <[email protected]> wrote:

> You have 1.0 working? Could someone please pass me the link to a WORKING!
> version?
>
>
> On Wed, Jul 6, 2011 at 2:14 PM, Peter Steinlechner <
> [email protected]> wrote:
>
>> Hi Bill
>>
>> I havnt tested V2.0 preview yet - got interupted by dinner.
>> But I can assure you that the V1.0.x series is working quite fine.
>>
>> Cheers
>> Pedro
>>
>>
>> On Wed, Jul 6, 2011 at 8:04 PM, gfxguru <[email protected]> wrote:
>>
>>> I'm sorry if I seem a little upset it's just that I've been following
>>> the realxtend for I don't know how long and have yet to get a
>>> functional platform working at all!
>>>
>>> On Jul 6, 2:00 pm, Toni Alatalo <[email protected]> wrote:
>>> > On Wed, 2011-07-06 at 13:23 -0400, Bill wrote:
>>> > > And I'm just a little confused.. This is Tundra 2.0 Preview? I
>>> haven't
>>> > > been able to get version One to work yet? Has anyone been able to get
>>> > > the first version to work because I'm feeling like a true idiot here.
>>> >
>>> > yes, the 1.* releases work, have been tested by a few hundred people
>>> > succesfully. some have had perhaps gfx driver related probs with the
>>> > latest 1.0.8, that issue is open yet.
>>> >
>>> > i was once in a classroom with 30 people seriously using it at once,
>>> > none of them knew it previously, that felt a bit scary first .. as they
>>> > all knew 3d etc from before and had existing content that were bringing
>>> > over from max so were quickly seriously pushing it. went mostly fine.
>>> >
>>> > new 2 is a preview / proposal that will probably come the main release
>>> > later.
>>> >
>>> > ~Toni
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> >
>>> > > On Wed, Jul 6, 2011 at 1:05 PM, Ali Kämäräinen <[email protected]
>>> >
>>> > > wrote:
>>> > >         Hi,
>>> >
>>> > >         Currently .txml, .tbin, .scene, and .mesh files are supported
>>> > >         (+ .material d'n'd applying for meshes that are already
>>> > >         instantiated in the world). See also
>>> > >        http://realxtend.org/doxygen/_tundra_documentfiles.html
>>> >
>>> > >         As for bug tracker, either the Google Code or GitHub one can
>>> > >         be used. Hopefully we'll have only single one in the near
>>> > >         future.
>>> >
>>> > >         Grey skies,
>>> > >         Ali Kämäräinen
>>> >
>>> > >         --
>>> > >        http://groups.google.com/group/realxtend
>>> > >        http://www.realxtend.org
>>> >
>>> > > --
>>> > >http://groups.google.com/group/realxtend
>>> > >http://www.realxtend.org
>>>
>>> --
>>> http://groups.google.com/group/realxtend
>>> http://www.realxtend.org
>>>
>>
>>  --
>> http://groups.google.com/group/realxtend
>> http://www.realxtend.org
>>
>
>

-- 
http://groups.google.com/group/realxtend
http://www.realxtend.org

Reply via email to