On Tue, 2011-07-12 at 10:50 -0700, MasterJ wrote:
> for sure i wait impatiently the release for save my work  i have
> played like crazy yesterday and when i have finished i just realise
> again it was the preview  haha.

There is nothing wrong with that preview release for actual use, you can
save your work and use it like was a regular release.

I think we just want to bring some of the new stuff from the main branch
to this before making an official 2.0 release -- is confusing if 2.0
misses features that were in some 1.*. And make Linux and Mac builds
etc. but that doesn't have to stop Windows users from using Jukka's
build. Nothing is going to change in the ECs or the scene model or
anything that would make scenes made with the preview not work in later
2.x releases (any more than our normal dev does..).

Or do you mean that you're missing the auto save feature that Jonne made
(for you :) a while back? I noticed it was missing from the tundra2
repo. It is easy to add back to use for you, just copy the js file to
jsmodules/startup/ dir and edit the new plugins.cfg. There may be some
API change that requires changing AutoServerStore.js to work in 2, we
can take a look if that's what you need to actually use it.

> (kinect, wiimote options is possible too? i can't rememver were is the
> docs for that) )

Joystick input support (with SDL) is actually one of the things that's
currently in main tundra branch only, not in tundra2 yet and not in that
preview. I'm not sure if that work from Brett covers special WiiMote
support too. Kinect is still in the works.

~Toni

> On 7 juil, 05:16, gfxguru <[email protected]> wrote:
> > Everyone! I must apologize. Yes I do think this is an amazing piece of
> > work and yes this is why I've been here so long. I feel like a true
> > idiot for not thinking about Windows admin and folder rights. I just
> > wish I could have read about this somewhere, sure would have saved me
> > a bunch of head aches. I have read every blog I could find and
> > searched up and down for that little piece of information. Thank you,
> > O and BTW, I've never actually been into second life, I've done my
> > time but knew that was not the road I wanted to travel. I may ask some
> > stupid questions, please forgive me for that, yes I may have been in
> > the wrong mindset but I'm learning. Please bear with me, and thank
> > you.
> >
> > On Jul 6, 10:31 pm, Jonne Nauha <[email protected]> wrote:
> >
> > > Ok tundra 2.0 built with Jukkas deps, no problems. Fast to compile and 
> > > alot
> > > faster startup than before on both server and client.
> >
> > > First played around with the new skyx and hydrax, looks sweet with the
> > > volumetric clouds:
> >
> > >    -http://dl.dropbox.com/u/3589544/tundra2.png
> > >    -http://dl.dropbox.com/u/3589544/tundra2_2.png
> > >    -http://dl.dropbox.com/u/3589544/tundra2_3.png
> >
> > > After Toni does the code merge to rex repos we can start working on the
> > > branch. I think it would be a good time to revise our directory structure.
> > > Also separate the purely core SDK from the more application level stuff.
> > > This core + app = Tundra client/viewer package that you have been seeing
> > > with the before Tundra releases. Then we could provide the SDK to people 
> > > who
> > > want to use it to their own applications. This is also intended for the
> > > companies developing rex, like Ludocraft. So they can just pick up the 
> > > core
> > > without unneccesary clutter when they start a project and run with it.
> >
> > > Directory structure that I would like to see (something like this, well 
> > > have
> > > to think more on it). This would be the core repos structure:
> >
> > > /src            <-- has tundra core sdk sources
> > > /src-app        <-- empty folder that you git clone tundra-app repo that 
> > > has
> > > additional modules/ECs/scripts/scenes/assets for the Tundra application we
> > > provide.
> > >                     or you could checkout your companys own app code here.
> > > /bin            <-- just the core sdk needed assets/scripts/things. the
> > > src-app build process would copy more things into here when needed
> > > /doc            <-- the new dox generator static pages and dirs to 
> > > generate
> > > html docs?
> > > /cmake          <-- our cmake related things. Here i would like to see 
> > > more
> > > FindSomeLib.cmake more than everything jammed into 
> > > ConfigurePackages.cmake,
> > > but we will see.
> > > CMakeLists.txt  <-- this pick up /src and /src-app automatically. If there
> > > is no code in src-app it simply does nothing there,
> > >                     but when checkout is there it has its own 
> > > cmakelists.txt
> > > that pick ups from there.
> >
> > > Best regards,
> > > Jonne Nauha
> > > Adminotech developer
> >
> > > On Thu, Jul 7, 2011 at 3:02 AM, Peter Steinlechner
> > > <[email protected]>wrote:
> >
> > > > idk - but I think Bill just has some other expectations about Tundra -
> > > > maybe too much Second Life mindset without taking into account that 
> > > > Linden
> > > > Labs must have spent 30 - 50 man years before even going online in 2003 
> > > > (and
> > > > it still runs quite shaky)
> > > > All I can say about the realXtend dev team is that they do an amazing 
> > > > job
> > > > and deserve my full respect.
> >
> > > > On Wed, Jul 6, 2011 at 11:58 PM, limes <[email protected]> wrote:
> >
> > > >> Bill wrote:
> > > >> > Ok I've started the issue que for Tundra 2.0
> > > >> >https://github.com/LudoCraft/Tundra/issues. Here are my issues with
> > > >> 2.0
> > > >> > > I may not be a super developer but I've been around for a while 
> > > >> > > and I
> > > >> have
> > > >> > > yet to get a has version to run without show stoppers. Can we just
> > > >> take some
> >
> > > >> > > time too stabilize one version?
> >
> > > >> > >> You have 1.0 working? Could someone please pass me the link to a
> > > >> WORKING!
> > > >> > >> version?
> >
> > > >> > >>>> I'm sorry if I seem a little upset it's just that I've been
> > > >> following
> > > >> > >>>> the realxtend for I don't know how long and have yet to get a
> > > >> > >>>> functional platform working at all!
> >
> > > >> > >>>> > > And I'm just a little confused.. This is Tundra 2.0 
> > > >> > >>>> > > Preview? I
> > > >> > >>>> haven't
> > > >> > >>>> > > been able to get version One to work yet? Has anyone been 
> > > >> > >>>> > > able
> > > >> to
> > > >> > >>>> get
> > > >> > >>>> > > the first version to work because I'm feeling like a true 
> > > >> > >>>> > > idiot
> > > >> > >>>> here.
> >
> > > >> Ive seen alot, but this is perhaps the retardest reply to an open
> > > >> source development. What do you expect? By subscribing to a mailing
> > > >> list youd have a birthright to make demands on what people other
> > > >> people build on their free time? you are not feeling like an idiot,
> > > >> you're also acting like one. They say it's called a preview, and not
> > > >> stable. Do you think it means something? It's open source, get the
> > > >> code and start stabilizing one version. I'm sure they want your fixes,
> > > >> can you do it?
> >
> > > >> I installed it and cannot also drag and drop, but it is simple because
> > > >> you can't write to program files unless you run as administrator and
> > > >> as guru you should know that. Build a scene to your documents dir and
> > > >> it's all great. I also see the erors and warnings but they probably
> > > >> know about that one as well. Everything works ok even with them so
> > > >> they probably dont mean anything.
> >
> > > >> Peace
> >
> > > >> --
> > > >>http://groups.google.com/group/realxtend
> > > >>http://www.realxtend.org
> >
> > > >  --
> > > >http://groups.google.com/group/realxtend
> > > >http://www.realxtend.org
> 


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