haaaaa excellent we can add skyx and hydrax in EC_ componement  :)
for sure i wait impatiently the release for save my work  i have
played like crazy yesterday and when i have finished i just realise
again it was the preview  haha.
on the way it's work fine and like others says if i drag and
drop .txml on the .exe file it's still a black screen window (server)
it's just not working.
(kinect, wiimote options is possible too? i can't rememver were is the
docs for that) )


configuration is : windows vista 64
4go ram laptop full hd

nearly 10go hard drive free
tundra and related tundra stuff run on external hard drive for save
memory (700mb still free).




On 7 juil, 05:16, gfxguru <[email protected]> wrote:
> Everyone! I must apologize. Yes I do think this is an amazing piece of
> work and yes this is why I've been here so long. I feel like a true
> idiot for not thinking about Windows admin and folder rights. I just
> wish I could have read about this somewhere, sure would have saved me
> a bunch of head aches. I have read every blog I could find and
> searched up and down for that little piece of information. Thank you,
> O and BTW, I've never actually been into second life, I've done my
> time but knew that was not the road I wanted to travel. I may ask some
> stupid questions, please forgive me for that, yes I may have been in
> the wrong mindset but I'm learning. Please bear with me, and thank
> you.
>
> On Jul 6, 10:31 pm, Jonne Nauha <[email protected]> wrote:
>
> > Ok tundra 2.0 built with Jukkas deps, no problems. Fast to compile and alot
> > faster startup than before on both server and client.
>
> > First played around with the new skyx and hydrax, looks sweet with the
> > volumetric clouds:
>
> >    -http://dl.dropbox.com/u/3589544/tundra2.png
> >    -http://dl.dropbox.com/u/3589544/tundra2_2.png
> >    -http://dl.dropbox.com/u/3589544/tundra2_3.png
>
> > After Toni does the code merge to rex repos we can start working on the
> > branch. I think it would be a good time to revise our directory structure.
> > Also separate the purely core SDK from the more application level stuff.
> > This core + app = Tundra client/viewer package that you have been seeing
> > with the before Tundra releases. Then we could provide the SDK to people who
> > want to use it to their own applications. This is also intended for the
> > companies developing rex, like Ludocraft. So they can just pick up the core
> > without unneccesary clutter when they start a project and run with it.
>
> > Directory structure that I would like to see (something like this, well have
> > to think more on it). This would be the core repos structure:
>
> > /src            <-- has tundra core sdk sources
> > /src-app        <-- empty folder that you git clone tundra-app repo that has
> > additional modules/ECs/scripts/scenes/assets for the Tundra application we
> > provide.
> >                     or you could checkout your companys own app code here.
> > /bin            <-- just the core sdk needed assets/scripts/things. the
> > src-app build process would copy more things into here when needed
> > /doc            <-- the new dox generator static pages and dirs to generate
> > html docs?
> > /cmake          <-- our cmake related things. Here i would like to see more
> > FindSomeLib.cmake more than everything jammed into ConfigurePackages.cmake,
> > but we will see.
> > CMakeLists.txt  <-- this pick up /src and /src-app automatically. If there
> > is no code in src-app it simply does nothing there,
> >                     but when checkout is there it has its own cmakelists.txt
> > that pick ups from there.
>
> > Best regards,
> > Jonne Nauha
> > Adminotech developer
>
> > On Thu, Jul 7, 2011 at 3:02 AM, Peter Steinlechner
> > <[email protected]>wrote:
>
> > > idk - but I think Bill just has some other expectations about Tundra -
> > > maybe too much Second Life mindset without taking into account that Linden
> > > Labs must have spent 30 - 50 man years before even going online in 2003 
> > > (and
> > > it still runs quite shaky)
> > > All I can say about the realXtend dev team is that they do an amazing job
> > > and deserve my full respect.
>
> > > On Wed, Jul 6, 2011 at 11:58 PM, limes <[email protected]> wrote:
>
> > >> Bill wrote:
> > >> > Ok I've started the issue que for Tundra 2.0
> > >> >https://github.com/LudoCraft/Tundra/issues. Here are my issues with
> > >> 2.0
> > >> > > I may not be a super developer but I've been around for a while and I
> > >> have
> > >> > > yet to get a has version to run without show stoppers. Can we just
> > >> take some
>
> > >> > > time too stabilize one version?
>
> > >> > >> You have 1.0 working? Could someone please pass me the link to a
> > >> WORKING!
> > >> > >> version?
>
> > >> > >>>> I'm sorry if I seem a little upset it's just that I've been
> > >> following
> > >> > >>>> the realxtend for I don't know how long and have yet to get a
> > >> > >>>> functional platform working at all!
>
> > >> > >>>> > > And I'm just a little confused.. This is Tundra 2.0 Preview? I
> > >> > >>>> haven't
> > >> > >>>> > > been able to get version One to work yet? Has anyone been able
> > >> to
> > >> > >>>> get
> > >> > >>>> > > the first version to work because I'm feeling like a true 
> > >> > >>>> > > idiot
> > >> > >>>> here.
>
> > >> Ive seen alot, but this is perhaps the retardest reply to an open
> > >> source development. What do you expect? By subscribing to a mailing
> > >> list youd have a birthright to make demands on what people other
> > >> people build on their free time? you are not feeling like an idiot,
> > >> you're also acting like one. They say it's called a preview, and not
> > >> stable. Do you think it means something? It's open source, get the
> > >> code and start stabilizing one version. I'm sure they want your fixes,
> > >> can you do it?
>
> > >> I installed it and cannot also drag and drop, but it is simple because
> > >> you can't write to program files unless you run as administrator and
> > >> as guru you should know that. Build a scene to your documents dir and
> > >> it's all great. I also see the erors and warnings but they probably
> > >> know about that one as well. Everything works ok even with them so
> > >> they probably dont mean anything.
>
> > >> Peace
>
> > >> --
> > >>http://groups.google.com/group/realxtend
> > >>http://www.realxtend.org
>
> > >  --
> > >http://groups.google.com/group/realxtend
> > >http://www.realxtend.org

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