On Friday 13 May 2011 8:20:53 am Sebastian Kügler wrote: > On Thursday, May 12, 2011 00:39:37 Mathias Kraus wrote: > > as some of you might know that Phonon is not really good for games > > because of the high latency and some other issues. > > Granatier used therefore for some time OpenAL and SndFile ... > > Sorry, I should have given you the info on SndFile, as well as OpenAL. OpenAL just plays buffer full of sound samples from RAM. SndFile is needed to read sound-files, decode them and load them into buffers. It is a C library and is supported on Windows, with an installer, and on Linux/Unix, including (it is asserted) Mac OS X. See: http://www.mega-nerd.com/libsndfile/
Just to make sure this software can decode our sound files on any platform, distro or version of SndFile, we are building and installing Granatier and KGoldrunner only with *.wav files. Very vanilla! All the best, Ian W. _______________________________________________ release-team mailing list [email protected] https://mail.kde.org/mailman/listinfo/release-team
