pkuwm commented on a change in pull request #1109:
URL: https://github.com/apache/helix/pull/1109#discussion_r445319010
##########
File path:
zookeeper-api/src/main/java/org/apache/helix/zookeeper/zkclient/ZkClient.java
##########
@@ -984,11 +997,51 @@ private void fireAllEvents() {
protected List<String> getChildren(final String path, final boolean watch) {
long startT = System.currentTimeMillis();
+
try {
List<String> children = retryUntilConnected(new Callable<List<String>>()
{
+ private int connectionLossRetryCount = 0;
+
@Override
public List<String> call() throws Exception {
- return getConnection().getChildren(path, watch);
+ try {
+ return getConnection().getChildren(path, watch);
+ } catch (ConnectionLossException e) {
+ ++connectionLossRetryCount;
+ // Allow retrying 3 times before checking stat checking number of
children,
+ // because there is a higher possibility that connection loss is
caused by other
+ // factors such as network connectivity, connected ZK node could
not serve
+ // the request, session expired, etc.
+ if (connectionLossRetryCount >= 3) {
+ // Issue: https://github.com/apache/helix/issues/962
+ // Connection loss might be caused by an excessive number of
children.
+ // Infinitely retrying connecting may cause high GC in ZK server
and kill ZK server.
+ // This is a workaround to check numChildren to have a chance to
exit retry loop.
+ // TODO: remove this check once we have a better way to exit
infinite retry
+ Stat stat = getStat(path);
+ if (stat != null) {
+ if (stat.getNumChildren() > NUM_CHILDREN_LIMIT) {
+ LOG.error("Failed to get children for path {} because number
of children {} "
+ + "exceeds limit {}, aborting retry.", path,
stat.getNumChildren(),
+ NUM_CHILDREN_LIMIT);
+ // There is not an accurate KeeperException for the purpose.
+ // MarshallingErrorException could represent transport error,
+ // so use it to exit retry loop and tell that zk is not able
to
+ // transport the data because packet length is too large.
+ throw new KeeperException.MarshallingErrorException();
Review comment:
Adding @jiajunwang for extra opinions.
I understand that and I also thought about it. My take is since this is only
a workaround not for long term, I would like to just make it simple.
If later we would like to make it nicer because ZK gives a different error
code, we could have a sub ZkException like `ZkMarshallingError` (we already
have this exception defined).
##########
File path:
zookeeper-api/src/main/java/org/apache/helix/zookeeper/zkclient/ZkClient.java
##########
@@ -103,6 +109,13 @@
// ZkEventThread. Otherwise the retry request might block the normal event
processing.
protected final ZkAsyncRetryThread _asyncCallRetryThread;
+ static {
Review comment:
@jiajunwang No, the test will not work, because compilers optimize it
inline:
```
getChildren() {
if (stat.getNumChildren() > 100 * 1000) { }
}
```
We would like to avoid that and keep the variable. So the static block is
used.
In the version 3.4.13 of zk we use, the `packetLen` also declares in this
way.
```
public static final int packetLen;
static {
if (LOG.isDebugEnabled()) {
LOG.debug("zookeeper.disableAutoWatchReset is " +
disableAutoWatchReset);
}
packetLen = Integer.getInteger("jute.maxbuffer", 4194304);
}
```
FYI, `packetLen` is removed in newer version of ZK.
##########
File path:
zookeeper-api/src/test/java/org/apache/helix/zookeeper/impl/client/TestRawZkClient.java
##########
@@ -799,4 +802,66 @@ public void testAsyncWriteOperations() {
zkClient.delete("/tmp/asyncOversize");
}
}
+
+ /*
+ * Tests getChildren() when there are an excessive number of children and
connection loss happens,
+ * the operation should terminate and exit retry loop.
+ */
+ @Test
+ public void testGetChildrenOnLargeNumChildren() throws Exception {
+ // Default packetLen is 4M. It is static final and initialized
Review comment:
I don't think it is necessary, because anyway it checks jute.maxbuffer.
What you mean 10K children nodes are for 4 MB, it is still defined by
jute.maxbuffer. We adjust this value to smaller one for testing so only 5
children are needed. Either 100K or 5, it is behaving the same, why would we
bother to create 10K children, right? :)
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