On Thu, 10 Aug 2006 10:38:38 +0300, Silviu Marin-Caea wrote: > Cel mai important din ce spune omul ala mi se pare a fi "programmable vertex, > geometry, and fragment shaders". Asta inseamna niste placi grafice care sunt > in stare sa ruleze Xgl si jocuri rezonabile cu accelerare OpenGL. Si drivere > open source, care merg out-of-the-box. > > Poate ca e, in sfarsit, primul producator de video (printre altele) care a > priceput cum sta treaba cu Open Source. In cazul asta, a marcat! >
Si AMD ia in considerare optiunea asta. --- Lastly, and remember you heard it here, AMD is strongly considering open-sourcing at least a functional subset of ATIâs graphics drivers. Itâs time for X Window System, OpenGL, and client virtualization for which ATI binary drivers arenât available to escape the ghetto of the 1980s-era framebuffer. And what a boon for PR. If AMDâs graphics cards were the only ones with open device drivers, it might affect a buying decision or two. --- E ultimul paragraf de aici: http://www.infoworld.com/article/06/08/02/32OPcurve_1.html -- Using Opera's revolutionary e-mail client: http://www.opera.com/mail/ __________________________________________________ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com _______________________________________________ RLUG mailing list [email protected] http://lists.lug.ro/mailman/listinfo/rlug
