On Thu, 10 Aug 2006 10:38:38 +0300, Silviu Marin-Caea wrote:

> Cel mai important din ce spune omul ala mi se pare a fi
"programmable vertex,
> geometry, and fragment shaders".  Asta inseamna niste placi grafice
care sunt
> in stare sa ruleze Xgl si jocuri rezonabile cu accelerare OpenGL. 
Si drivere
> open source, care merg out-of-the-box.
>
> Poate ca e, in sfarsit, primul producator de video (printre altele)
care a
> priceput cum sta treaba cu Open Source.  In cazul asta, a marcat!
>

Si AMD ia in considerare optiunea asta.

---
Lastly, and remember you heard it here, AMD is strongly considering
open-sourcing
at least a functional subset of ATI’s graphics drivers. It’s time
for X Window System,
OpenGL, and client virtualization for which ATI binary drivers
aren’t available to
escape the ghetto of the 1980s-era framebuffer. And what a boon for
PR.
If AMD’s graphics cards were the only ones with open device
drivers, it might affect
a buying decision or two.
---

E ultimul paragraf de aici:
http://www.infoworld.com/article/06/08/02/32OPcurve_1.html
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