I knew someone would ask me why I don't just modify OLC 2.01...
Well, imagine this:
> build
Now entering building mode.
> create room 100
Room 100 created.
> edit room 100
Now editing room 100.
> name A Sample Room
Room name set to 'A Sample Room'.
> desc
- -- --- ==== [Room Vnum 100 Description] ==== --- -- -
Type \h on a new line to view the string editor help.
Type \e on a new line to save and exit the string editor.
- -- --- ========================================= --- -- -
\h
String editor help:
\h - This message.
\f - Formats the string.
\s - Shows the string as it would appear to a player.
\r - Replaces a string. You may use both a tick and quote.
I.e. \r 'sample replase' 'sample replace'
\c - Clears the string.
\e - Exits the editor.
Just a plain, simple room.
end
Specified room description set.
> flag indoors safe no_mob
Room flags set to indoors, safe, and no_mob.
> extra carving
- -- --- ==== [Room Vnum 100 Extra Description] ==== --- -- -
Type \h on a new line to view the string editor help.
Type \e on a new line to save and exit the string editor.
- -- --- =========================================== --- -- -
Look at this cool string editor.
end
Room extra description set to 'carving'.
> reset mobile 100
Room reset set to load mobile 100.
> exit new north 101
Northern exit to room 101 created.
> exit north door
Northern exit set to door.
> exit north locked
Northern exit set to locked.
> exit north pickproof
Northern exit set to pickproof.
> done
Exiting build mode.
> say Wasn't that cool?
You question, "Wasn't that cool?
Doesn't it though? Thats the skeleton I have in so far. And no I'm not
copying Ivan's when I release it I'll show you just who really is
copying. :P
-Eru