I knew someone would ask me why I don't just modify OLC 2.01...
Well, imagine this:

> build
Now entering building mode.

> create room 100
Room 100 created.

> edit room 100
Now editing room 100.

> name A Sample Room
Room name set to 'A Sample Room'.

> desc
-  --   ---    ====   [Room Vnum 100 Description]   ====   ---  -- -
     Type \h on a new line to view the string editor help.
   Type \e on a new line to save and exit the string editor.
-  --   ---    =========================================   ---  -- -
\h
String editor help:
\h - This message.
\f - Formats the string.
\s - Shows the string as it would appear to a player.
\r - Replaces a string. You may use both a tick and quote.
     I.e. \r 'sample replase' 'sample replace'
\c - Clears the string.
\e - Exits the editor.

Just a plain, simple room.
end

Specified room description set.

> flag indoors safe no_mob
Room flags set to indoors, safe, and no_mob.

> extra carving
-  --   ---    ==== [Room Vnum 100 Extra Description] ====   ---  -- -
        Type \h on a new line to view the string editor help.
      Type \e on a new line to save and exit the string editor.
-  --   ---    ===========================================   ---  -- -
Look at this cool string editor.
end

Room extra description set to 'carving'.

> reset mobile 100
Room reset set to load mobile 100.

> exit new north 101
Northern exit to room 101 created.

> exit north door
Northern exit set to door.

> exit north locked
Northern exit set to locked.

> exit north pickproof
Northern exit set to pickproof.

> done
Exiting build mode.

> say Wasn't that cool?
You question, "Wasn't that cool?

Doesn't it though? Thats the skeleton I have in so far. And no I'm not
copying Ivan's when I release it I'll show you just who really is
copying. :P

-Eru

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