> This could quite simply be avoided in almost all cases (except where saving > the pfile causes the crash...) by implementing a signal handling system that > autosaves pfiles in the event of a crash. I know that my players were quite > unhappy when a crash reverted them back a few minutes. But, hey, if a crash > saves everyone, no dupe eq either... > (Just my 2c to throw on the dollar...)
Very true.. but some people might disagree with the "quite simply" part :) It's not an entirely trivial thing to get right, especially if it's crashing while saving the pfile. My MUD has pfile save etc. on crash, but I haven't really seen any good snippets for it floating around. I may be wrong, I haven't visited the snippet sites in a while. --Palrich.

