--- [EMAIL PROTECTED] wrote: > Hello, > I was wondering if anyone knew how to make it so that interp for the order > > command would be affected by the delay state of the monster so that the > monster > couldn't be given commands that could be used in combat to gain an advantage. > > Such as, kicking infinitly. I am not sure how to do this as monsters don't > seem > to be affected by a wait state. > Any thoughts, ideas?
The problem is that mobs don't have a command buffer, everything they do is executed immedietly. My suggestion would be to reorganize the way NPC's are treated in the game. If you give them a command buffer (like PC's) you can give them a wait_state also, and this will keep you from having to program in special logic for mobs into all your commands, etc. ~Kender ===== -----BEGIN GEEK CODE BLOCK----- Version 3.1 GCS/L/C/O d-(+) s++: a-- C+++$>++++ UBLS++++$ P+++(--)$ L+++>++++ E--- W+>++$ N !o K? w(--) !O M- !V PS+ PE(++) Y+ PGP->+ t+ 5 X+() R(+) tv+@ b++(+++) !DI+++ D G(-) e>+++$ h---() r+++ y+++ ------END GEEK CODE BLOCK------ __________________________________ Do you Yahoo!? The New Yahoo! Shopping - with improved product search http://shopping.yahoo.com

