--- [EMAIL PROTECTED] wrote:
> Hello,
>    I was wondering if anyone knew how to make it so that interp for the order
> 
> command would be affected by the delay state of the monster so that the
> monster 
> couldn't be given commands that could be used in combat to gain an advantage.
> 
> Such as, kicking infinitly. I am not sure how to do this as monsters don't
> seem 
> to be affected by a wait state.
> Any thoughts, ideas?

The problem is that mobs don't have a command buffer, everything they do is
executed immedietly. My suggestion would be to reorganize the way NPC's are
treated in the game. If you give them a command buffer (like PC's) you can give
them a wait_state also, and this will keep you from having to program in
special logic for mobs into all your commands, etc.

~Kender

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