But keep in mind, if you give your mobs a command buffer. You are going to
use a little bit more memory. Which isn't a problem, but I try to be
concervative with memory. A bare pointer may only take 4 bytes. But multiply
that by 1000 mobs, and that 4 bytes isn't so small.

----- Original Message ----- 
From: "Chad Simmons" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 13, 2003 12:45 PM
Subject: Re: Charmed Monsters and Interpert


>
> --- [EMAIL PROTECTED] wrote:
> > Hello,
> >    I was wondering if anyone knew how to make it so that interp for the
order
> >
> > command would be affected by the delay state of the monster so that the
> > monster
> > couldn't be given commands that could be used in combat to gain an
advantage.
> >
> > Such as, kicking infinitly. I am not sure how to do this as monsters
don't
> > seem
> > to be affected by a wait state.
> > Any thoughts, ideas?
>
> The problem is that mobs don't have a command buffer, everything they do
is
> executed immedietly. My suggestion would be to reorganize the way NPC's
are
> treated in the game. If you give them a command buffer (like PC's) you can
give
> them a wait_state also, and this will keep you from having to program in
> special logic for mobs into all your commands, etc.
>
> ~Kender
>
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