Mobs have a wait state that is not set.

Trick is to properly decrement it and make the check in interpret().
ch->wait.

I modified this a long time ago.  There are some issues.. but in general it
works fine.

Check the sacred codebase for my fix.

Chris
----- Original Message ----- 
From: <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Monday, October 13, 2003 1:57 PM
Subject: Charmed Monsters and Interpert


> Hello,
>    I was wondering if anyone knew how to make it so that interp for the
order
> command would be affected by the delay state of the monster so that the
monster
> couldn't be given commands that could be used in combat to gain an
advantage.
> Such as, kicking infinitly. I am not sure how to do this as monsters don't
seem
> to be affected by a wait state.
> Any thoughts, ideas?
>
> Thanks.
>
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>



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