Mobs have a wait state that is not set. Trick is to properly decrement it and make the check in interpret(). ch->wait.
I modified this a long time ago. There are some issues.. but in general it works fine. Check the sacred codebase for my fix. Chris ----- Original Message ----- From: <[EMAIL PROTECTED]> To: <[email protected]> Sent: Monday, October 13, 2003 1:57 PM Subject: Charmed Monsters and Interpert > Hello, > I was wondering if anyone knew how to make it so that interp for the order > command would be affected by the delay state of the monster so that the monster > couldn't be given commands that could be used in combat to gain an advantage. > Such as, kicking infinitly. I am not sure how to do this as monsters don't seem > to be affected by a wait state. > Any thoughts, ideas? > > Thanks. > > -- > ROM mailing list > [email protected] > http://www.rom.org/cgi-bin/mailman/listinfo/rom > >

