If you select several objects in different places on a staff by selecting
each object one by one (by dragging with mouse button 1 down), and then
accidentally fail to select anything in one step, the entire selection
is cancelled.  This can waste a lot of time. It's too easy to fail to select
anything by mistake.  You can lose a lot of work in making of a complex
selection.  It would be better if selecting on an empty area of a staff
containing no notes and no rests did not automatically cancel an
existing selection.

Suggestion:

Perhaps the editor could either beep at you or popup a warning the first
time you make an empty selection -- but if you make a second empty selection,
it then automatically cancels the entire selection?  A popup warning window
should appear automatically for a short time and disappear automatically so
you can easily ignore it and continue your editing without the interruption of
having to click on the window to acknowledge it and make the window disappear.



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