On Wednesday 23 July 2003 11:36, Chris Cannam wrote:
>
> Unfortunately the technical reason for this is a fairly fundamental
> one -- there is a single rectangular object on the canvas that
> contains the rendering of all the above parts of the chord, and at
> a very basic level your click is determined to have collided with
> that object: we don't even decide what to do with your click until
> after the toolkit has already made that decision.
The QCanvas computes collisions fairly approximatively at first. We can
double-check those more finely if needed, in fact we do that in some cases.
Or are you referring to QCanvas tiles ?
--
Guillaume.
http://www.telegraph-road.org
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