Guillaume Laurent wrote: > The QCanvas computes collisions fairly approximatively at first. We > can double-check those more finely if needed, in fact we do that in > some cases.
Hmm, we should look at it perhaps. I have a feeling we do do the extra work here, but I might be wrong. Am I right in thinking that if you have a rectangular QCanvasPixmap with a non-rectangular mask and you click within the pixmap but outside the masked area, it will still be registered as a collision? Chris ------------------------------------------------------- This SF.net email is sponsored by: VM Ware With VMware you can run multiple operating systems on a single machine. WITHOUT REBOOTING! Mix Linux / Windows / Novell virtual machines at the same time. Free trial click here: http://www.vmware.com/wl/offer/345/0 _______________________________________________ Rosegarden-devel mailing list [EMAIL PROTECTED] - use the link below to unsubscribe https://lists.sourceforge.net/lists/listinfo/rosegarden-devel
