Guillaume Laurent wrote:
> The QCanvas computes collisions fairly approximatively at first. We
> can double-check those more finely if needed, in fact we do that in
> some cases.

Hmm, we should look at it perhaps.  I have a feeling we do do the
extra work here, but I might be wrong.

Am I right in thinking that if you have a rectangular QCanvasPixmap
with a non-rectangular mask and you click within the pixmap but
outside the masked area, it will still be registered as a collision?


Chris



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