On 08/15/2016 10:33 PM, r...@hydrophones.com wrote:
> Lorenzo Sutton wrote:
>> Once upon a time I really got into cinelerra, then it got harder and
>> harder to compile it as well as to import/export so I moved to kdenlive
>> (with a bit of Openshot here and there). The nice thing about kdelive is
>> that it seems to 'just' work (the drawback is that you need to install
>> half of KDE and that sucks if it's not your DE).
>> I tend to prefer video editors with tracks, maybe because I'm more used
>> to music software. Recently I tried Shotcut, and it looks like a good
>> compromise between simple interface and controls, decent presets and
>> usability.
>> One last note, on Linux I think if you want to do video editing it's
>> good to always have an ffmpeg installation around for conversion etc. ;)
>> My two cents.
>> Lorenzo
> One thing I really like about both Cinelerra and Blender is they allow one
> to use clusters of Linux boxen so one can really throw alot of "grunt" at
> rendering.  Totally agree about the use of ffmpeg for various conversions,
> especially if one's source material has various resolutions, formats, and
> frame rates.
> All Linux video editors (and ffmpeg) can benefit mightily from having GPU
> subsystem with several thousand cores with the proprietary AMD/ATI or
> NVidia drivers installed along with their corresponding OpenGL and OpenCL
> libraries and routines.
> My friends tell me Blender can do anything, except apparently be easy for
> me to learn how to use ;-)  Blender rendering services on remote "cloud"
> supercomputers is also readily available if you have the Internet speeds
> to use them (we don't in Australia with its aged copper twisted pair
> infrastructure).
> Hope this helpful.

I think the power and complexity of Blender is way beyond what Michael 
was looking for.

David W. Jones
authenticity, honesty, community

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