>> Your explanation is so simple that I'm wondering why source seems so
>> obscure to me...
>
>
> The devil is in the details, and when you are working to make things very
> fast, it gets messy.

The question to ask (honestly) is what looks obscure to you. From past
conversations I know that you tend toward C++ and exceptions, and I
have given reason why we want not use that.

If you have more points, we can work through them. Some may be legacy,
some may be needed, some may be ugly, but not important enough to
change (but maybe somebody steps in?). The code base is always
evolving, and it is doing lots of complex things. It's of course not
perfect, and we always refactored some ugly things out of it.

Having concrete pointers of what exactly looks obscure is usually the
first step in changing it (or providing reason why it is).

Rainer
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