Congrats Colin, nice one !
Here's to another 10 ;-)

Do you have any plans to do H.A.T.E.?
That was always one of my favourite Gremlin titles.


Saturday, April 30, 2005, 10:25:38 PM, you wrote:

Colin> Well yesterday was a special day.... the 10th Anniversary of Quazar!

Colin> For it was on the 29th April 1995 when I had a stand at the third 
Gloucester
Colin> show, where I unveiled the (2nd) prototype of the Quazar Surround 
soundcard,
Colin> marking the start of Quazar!

Colin> And that was just the beginning of what has really taken up a heck of a 
lot
Colin> of my time since then! As you may be aware a few new products are in the
Colin> pipeline such as the Mayhem Accelerator, and issue 12 of Sam Revival is
Colin> nearing completion and will be being sent out shortly.

Colin> And here's some juicy tidbits of news taken from the next issue of Sam
Colin> Revival to wet your appetites about a few other things I am working on 
when
Colin> ever I get a few free minutes...

Colin> Hydrasoft Games
Colin> ---------------
Colin> I have recently bought the rights to several old Sam games, and a pile of
Colin> unreleased stuff from Pete King, formerly going by the name Hydrasoft. 
Pete
Colin> had two games released back in 1996 and 1997 - Conquest and Mage Fire, 
which
Colin> were published to a limited extent by Zedd-Soft (run by Michael Stocks /
Colin> Zodiac Magazine). I was also involved with the two titles way back then 
by
Colin> adding support for the Quazar Surround soundcard to both of the games.

Colin> I had previously secured permission from Pete to use Conquest and Mage 
Fire
Colin> on the Sam Revival coverdisks (and you'll find Mage Fire on the coverdisk
Colin> with Sam Revival 12) but now with owning the titles I can go further with
Colin> them and I am already planning a revamp of Conquest to update all the
Colin> graphics and sounds. What I have to do now is go through a massive pile 
of
Colin> disks to look at all the unreleased games. Expect more news soon!


Colin> Gremlin Graphics Games
Colin> ----------------------
Colin> I have received permission from Andy Davis of Alchemist Research to use 
old
Colin> Gremlin Graphics games on the Sam. Now instead of just adapting the ZX
Colin> Spectrum versions to run on the Sam under emulation (as was done on the 
old
Colin> Blitz diskzine back in the late 1990's) it is my aim to create full Sam
Colin> versions of some of the classic games for inclusion on the Sam Revival
Colin> coverdisks.

Colin> The first game I am looking at is 'Thing on a Spring', originally 
released
Colin> back in 1984 for the Commodore 64 and Amstrad CPC only. Thing on a 
Spring is
Colin> a bouncy and fast platformer and with some carefully planned scroll 
routines
Colin> it should make the transition to the Sam with few problems.

Colin> Now the music for any game is very important for me, and I am planning to
Colin> feature the original SID based music (for use with the SID interface) as
Colin> well as a new rendition of the tune for the normal Sam SAA1099 
soundchip. I'
Colin> m pleased to say that initial work on the game remake is underway, and 
the
Colin> SAA1099 version of the music is already complete! The SAA1099 music track
Colin> was carefully composed by David Suzuki-Sanders (who also composed the 
'About
Colin> as SID as its going to get' SAA1099 track on the audio CD with the last
Colin> issue of Sam Revival.)

Colin> The second game I am looking at converting is
Colin> 'Harlequin', one of the first
Colin> games I ever played on an Amiga, and one that
Colin> immediately impressed me with
Colin> its graphics, music and playability. Harlequin is another scrolling 
platform
Colin> game, based in a fantasy dreamworld with very colourful graphics and a
Colin> thumping soundtrack, and was released only for the 16 bit machines in 
1992 -
Colin> the Atari ST and the Amiga.

Colin> So why should the Sam be left out of such a great game? No reason I 
think!
Colin> So far I have converted over the graphics for the first level from the 
Atari
Colin> ST (easier to capture via an emulator than the Amiga version), and for 
the
Colin> main scenery and characters only 12 colours were used so this conversion 
was
Colin> quite straight forward. My aim is to convert across the whole of the 
first
Colin> level as a test, to see how well I can get the game engine to work. 
However
Colin> as this game does involve full screen scrolling and some quite large 
sprites
Colin> I will be writing it to run with the Mayhem Accelerator to give the Sam 
the
Colin> speed it needs to move everything around.

Colin> (Of course the magazine will have all the screenshots of work so far, and
Colin> they will also appear on the new site at
Colin> www.samcoupe.com at the end of the
Colin> week!)

Colin> And hopefully all going well, there'll be a few surprises of more new 
stuff
Colin> throughout 2005 too....!

Colin> Here's to many more years to come....!

Colin> All the best,

Colin> Colin
Colin> =====
Colin> Quazar : Hardware, Software, Spares and Repairs for the Sam Coupe
Colin> April 1995-2005 - Celebrating 10 Years of developing for the Sam Coupe
Colin> Website:  http://www.quazar.clara.net/sam/ and http://www.samcoupe.com/

Reply via email to